OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)

The_Universe said:
Other than the fact that this could be expensive, it's a really good plan. You probably need a roof on the room, as well. Also, a single sigil room is only 20 ft/20 ft. For every "section" beyond that, you'd have to buy/build the sigils again.
....and a door....

How many mages are we guessing there are?
 
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Laurel said:
Plan A- Selura or whoever just orders them to keep working- to keep searching-- Selura wants to take her new toys into the basement and no one should both her no matter what screams they hear... she wants to get... reaquanted with her old friends.

plan B- We GIVE them the prophesey or more accurately Selura goes up to one or a group of them that she got this from you all, but have to make sure it is real before passing it up the chain. Or since Selura most likely didn't tell them much about why they were there just send half the group off to take fake prophesy directly to the king.
If they get really pushy the prophesey came from Selura's new friends -you all that she has charmed- found in the old dead elf's tree (Link's tree).
reason the rebels came to Caer Melyn in the first place searching for the blade the prophesey talks of.
Selura is staying to find more info can't trust these underlings also reason she would want half the group to go taking one scroll with them.

I see the prophecy as a catalyst for SOMETHING... so, we need to use it to our best advantage... it needs to be a reason for the Red Mages to do something.

Telling them anything about Link's tree is probably a bad idea. The king and his friends already know that we (meaining our rebellion) is centered in Hyrwl... let's not give them any more information about what's going on there.

Laurel said:
Looking at the prison idea:
How long would the wall/sigil/magic cell thing take to build/construct, there is only so long Selura can go missing, and we can just hang around.
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You don't need to go missing... go hang out at the library and do what you'd like... or head to the library and tell them that you'll be gone for a bit... and not to question it.

Not sure how long it will take... have to look that up tonight. Really, in game, Justice could have comissioned the making of the Sigils shortly after she started sending notes to Randall...

I'll look up how long they'll take to make when I get home..

As for the room itself-- not long at all... just need a couple wall of stone spells and some creative painting...
 


Queen_Dopplepopolis said:
Kennon has said "a couple dozen"..

And, for the moment, we don't need a door... we can use pass wall or a portable hole if we need to get in or out.
But, a door would be nice!

:D

(I just want an excuse to have a Portable Hole!)
 

Queen_Dopplepopolis said:
Kennon has said "a couple dozen"..

And, for the moment, we don't need a door... we can use pass wall or a portable hole if we need to get in or out.
I said a few dozen, which could be a couple dozen, but might be more. :p ;)

As for getting in and out of the room, you can't use passwall or portable holes because the magic wouldn't work inside the room...it would fail milimeters before you got through. When you need to let them out, you're going to have to break down a wall, or something...
 

The_Universe said:
I said a few dozen, which could be a couple dozen, but might be more. :p ;)

As for getting in and out of the room, you can't use passwall or portable holes because the magic wouldn't work inside the room...it would fail milimeters before you got through. When you need to let them out, you're going to have to break down a wall, or something...
FINE! :)

Then, we'll build a door, too!

Just so everyone knows... Justice wants a portable hole for her birthday.
 



And now for a note on space, as Liz seems to have recieved at least tacit approval for the plan to gate the redmages into a magicless prison:

Each sigil of anti-magic covers a space equivalent to 20'x20'. In game terms, that's 4 squares by 4 squares (16 total). At any given time, 2 medium sized creatures can choose to occupy the same square as long as they are not in combat, so you can fit 32 redmages in a single room fitted out with a sigil of antimagic. This is fine for a short period of time. They can stand huddled in the room for a few hours.

However, if their stay is meant to be somewhat permanent, these conditions are far from humane. In that case, every medium sized creature would require at least 10 square feet to call his or her own. This gives you space for 4 mages/sigil, and would require you to purchase/build 8 rooms so equipped in order to cover that same 32 mages.*

Some food for thought. I don't have the Stronghold Builders Guide with me electronically or otherwise, so I can't tell you how much each sigil costs.

*There may be more or less than 32 mages. That is *not* a hint.
 

-I do all of this via IC thread too if needed-

I still think simpliest is best.... so I for one need a little more info. on cost and convincing for the imprisonment plan.

First thoughts, concerns::
We really need to think about the moral issues of imprisonment. Unfortunately, I am not a fan of imprisoning completely innocent people. They are following orders, and they think they are helping innocents, helping to save the kingdom. And we are going to throw them into a small cramped space for possibly hours, just to get them out of the way.

Someone had also discussed converting them to our side- if a group of known criminals tricked me into a cramped dark space taking away all my weapons, and then asked if I believed they were good people... um... I think it would take a whole freekin' lot just to undo the first impression they were giving me.

And what does it show to other people? We are okay with wrongfully imprisoning someone just to get them conviently out of the way. There not even POW.

And there has to be a door, we can't throw them in a room with no air, no light, no water, no way to get food or relieve themselves. even if it does give them a slight chance of escaping without these we pass into the realm of evil captors.

We are talking about tricking these people into a cramped small space for who knows how many hours while we get the sword, when there are other ways to get rid of them.

Beyond these there really is no back-up plan, no plan B. Plan B is just to attack?

If we do go through with this plan we can NOT keep them in this prison past us getting the sword out of Caer Albion. To keep them imprisoned past that point is just wrong. If we go with this plan those that we manage to convert to our cause can stay the rest will get the option to go/leave unharmed.

For a time when someone has a book: how much is this whole project going to cost? Where do our current finances stand?
 

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