OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)

Just a Joke

Archon said:
and Archon wants a Book on Exercise. :)
We can spend and extra few hours/days in the library looking for one if you want... I'm sure no one would notice.... Actually I have it, Selura sends two of the mages off to find Archon's book while we do whatever to the rest :)
 

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Playing the Devil's Advocate...

Laurel said:
We really need to think about the moral issues of imprisonment. Unfortunately, I am not a fan of imprisoning completely innocent people. They are following orders, and they think they are helping innocents, helping to save the kingdom. And we are going to throw them into a small cramped space for possibly hours, just to get them out of the way.
Although imprisoning innocents for hours at a time can hardly be seen as the most desirable of all possible ends, what you really need to do is look at the alternatives.

The longer they're free, the longer they have to figure out the ruse you're going to be participating in. Once they do, they will undoubtedly try to kill or capture you. Once that happens, you all will (of course) retaliate in order to defend yourselves, likely ending in the deaths of some of the red mages in question. Even when you're trying to get someone alive, an unforeseen accident can result in their deaths. Selura is a good example of this.

Although pushing them into a cramped space for several hours is probably not going to be fun for them, it beats the hell out of dying. It's as merciful as the situation will allow, fast, and it effectively neutralizes *all* of the redmages at once, rather than dealing with them one or two at a time, constantly exposing your lies to ever more scrutiny.

Laurel said:
Someone had also discussed converting them to our side- if a group of known criminals tricked me into a cramped dark space taking away all my weapons, and then asked if I believed they were good people... um... I think it would take a whole freekin' lot just to undo the first impression they were giving me.
Although you're going to have little or no chance of converting the redmages from the cell in which you put them, keeping the vast majority of them alive and then *letting them go* when you've completed your task seems likely to at least get them talking about you.

Although you all know you're good people, the kingdom at large has very little evidence that you are anything more than indiscriminate murderers. You've killed lawful bounty hunters, Talons, King's soldiers, along with the thousands of undead and draconids you've dispatched. You're probably not going to get them to join you, regardless. By leaving them alive and conscious, at least they'll have a story to take with them that could counter tales of rebel brutality.

Laurel said:
And what does it show to other people? We are okay with wrongfully imprisoning someone just to get them conviently out of the way. There not even POW.
Once more, it's all a matter of context. Sure, 3-4 hours in a crowded cell sucks, but it can't be worse than dying.

Laurel said:
And there has to be a door, we can't throw them in a room with no air, no light, no water, no way to get food or relieve themselves. even if it does give them a slight chance of escaping without these we pass into the realm of evil captors.
Although there will undoubtedly just have to be chamber pots in the cell, there does need to be a door, unless you're going to bust down a wall every time you hope to let one or two out.

As I stated above, I don't see a problem with imprisoning them longer, as long as they have more space.

Laurel said:
We are talking about tricking these people into a cramped small space for who knows how many hours while we get the sword, when there are other ways to get rid of them.
I'm happy to entertain another idea, I'm just not sure that there is another idea that neutralizes the redmages without risking their deaths, and the success of the mission. Ideally, you all would be fighting over who's plan you should follow...but as far as I can tell, this is the only semi-complete plan on the market?

Laurel said:
Beyond these there really is no back-up plan, no plan B. Plan B is just to attack?
If there is a plan B, I have not heard it, nor have I heard of. I just rolled a survival check, and since I have the track feat, I can say with some certainty that a Plan B has not passed this way within the last week.

Laurel said:
If we do go through with this plan we can NOT keep them in this prison past us getting the sword out of Caer Albion. To keep them imprisoned past that point is just wrong. If we go with this plan those that we manage to convert to our cause can stay the rest will get the option to go/leave unharmed.
Good idea. Although as stated above, you can keep them longer with better accomodations. You are in a war. Besides, I wouldn't advise that you immediately trust anyone who converts, anyway. You've already opened the floodgates once...you may not want to do it again so soon.

Laurel said:
For a time when someone has a book: how much is this whole project going to cost? Where do our current finances stand?
Can't answer this one. Gertie? Liz?
 

I recently purchased Dundjinni, I have a Stronghold Builder's Guide, and some free time. So in a few hours, expect to see some pictures and prices coming through.
 


Laurel said:
We can spend and extra few hours/days in the library looking for one if you want... I'm sure no one would notice.... Actually I have it, Selura sends two of the mages off to find Archon's book while we do whatever to the rest :)
You find one. It has directions on how to properly do pushups.
 



Just some more food for thought

The_Universe said:
Although imprisoning innocents for hours at a time can hardly be seen as the most desirable of all possible ends, what you really need to do is look at the alternatives.
The longer they're free, the longer they have to figure out the ruse you're going to be participating in. Once they do, they will undoubtedly try to kill or capture you. Once that happens, you all will (of course) retaliate in order to defend yourselves, likely ending in the deaths of some of the red mages in question. Even when you're trying to get someone alive, an unforeseen accident can result in their deaths. Selura is a good example of this.
The imprisonment plan still has lots of chance for mess-ups and accidental deaths. There is another plan out there- but anyways, it follows the same lines of using the prophesy and conning the mages except if successful there is no imprisonment and the mages would not know anything is wrong until hours later. The plan can also be activated immediately, instead of waiting for the prison to be built. Plus there is an option of plan A, plan B and then resorting to fighting. Instead of plan A then fighting.

With the imprisonment plan it will actually take more bluffing, since either selura needs to return occationally encoutering various mages as the prison is being built or she has to have a really good excuse as to why she was gone for almost a full day alone after a battle with these very people and one of her mages seriously wounded.

What if this were the plan B -have the prison set up- if we get into trouble run to that spot they follow us in- we run out the door. They are still imprisoned and out of the way, but we have tried other things first.
 

Also, I am sure we're all willing to entertain alternatives. However, I *strongly* recommend that you not abandon this plan in favor of *no plan,* despite the relatively high cost.

There *must* be a plan B before you abandon plan A. The Universe has declared it!
 

Plan I posted yesterday

No where in this plan are they going to confront the whole of the mage/talon population

Plan A-
1) Re-enter the library
2) Not satisfied with what they have found they must continue to look. She is also not satisfied with what little she has found out about these new pets (the PC's), so Selura wants to take her new toys into the basement and no one should both her no matter what screams they hear... she wants to get... reaquanted with her old friends- the traitors.

If at any point they the mages question the idea she pulls out the prophesy card-
She shows them the prophesy but says she is not sure how accurate it is. Tells them to study it. Reason she must question them further to find out where and how they got it, but secrecy is a priority. The king will want all the information he can get.

If all else fails open portal door behind mages takes them to prison anyways. Still out of our hair without fighting or with minimal fighting.

and I don't think anyone is throwing out the prison idea yet, but that so far has been the only plan discussed -not the only plan out there.
 
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