OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)

Laurel said:
My thought was not to keep them away forever- just get rid of a few right now. The prophecy once out of our hands is more another :p at the king then anything.

Having a prophecy doesn't guarantee that they will be out of our hair at all. Assuming they find it and believe it, we still need to convince them to leave without their leader in order to continue along our path of finding the blade.

However, distraction is a very good thing. We need to remember that the Red Mages are simply doing their jobs. They cannot be assumed to be Evil like the Draconids can. We can't just kill them and throw them in a dark hole... and, if anyone starts doing any sort of lethal damage to any non-evil individuals while Justice is around, there will be Hell to pay.

We need a plan along with a series of back up plans to get them out of our hair before we can go through with our quest for the blade... I have some suggestions... and, I will post them in the near future...

Laurel said:
When/If we get the blade, do we just carry it around with us and hope we can keep it from Tain and his minions

I don't think that carrying it around is a good idea, at all (however, I could be convinced it is a good idea). In a perfect world, I'd say, we find a place to keep it safe and keep it secret. There are a few options for that...
-We can keep it in Hyrwl.
-We can store it at the Isle of Mourning
-Ask the Blue Star to keep it for us for now
-Take it to Sylvanus
-Pulling stuff out of thin air, here....

Kennon, Justice sends a note to Preston, Randall, and The Duke that reads:

If we happen to find one of the spirit blades, where would you suggest we keep it?

Yours in the Light, Justice
 
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Laurel said:
My thought was not to keep them away forever- just get rid of a few right now. The prophecy once out of our hands is more another :p at the king then anything.
Laurel said:
Big downside- the king very easily could start to put two and two together and realize we or someone of the phoenix group has the blade.... on a plus our worth in gold would go up
Very true. You need to be very careful as you craft your lies. Too much truth in them and you may give the King a set of clues he didn't have, before.

Laurel said:
Prophecy found in Link's tree house, written by ? (this would also give a reason as to why the traitors have it and why they came to Caer Melyn) Link's daughter would also most likely know this is false, but again this works for getting rid of some of the mages for a time.
The Prophecy found in Link's small library was theoretically written by a man named Raith Truthbearer. At the very least, that's the name on the prophecy, which appears to simply be the last few pages of a book, torn and hidden in another by either Link or his daughter. According to the pages, the prophecy was put to paper in Citadel Refuge, but if you doubt its validity, then it really could have been written anywhere.


Laurel said:
When/If we get the blade, do we just carry it around with us and hope we can keep it from Tain and his minions?
I can't answer this one for you. I sincerely hope that this is not what Mik was *nodding* to, earlier. Keeping the blade will take some planning. As much as the King probably wants you all dead or captured, he'd rather have the blade...and stealing an object is going to be a lot easier than killing you all. So, put some thought into this one. :)
 
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Here are my thoughts:

We wait to go blade hunting for a bit while some tasks are completed in Hyrwl...
Those tasks being:

The construction of a stone 3-walled room that is painted Mithril Silver (paint compliments of Freckles) to match what would be a "normal" room in Caer Albion.

The creation of Sigils of Anti-Magic that will be placed in that 3-walled room...

Then, the fun beings!!!

Step 1: Prophecy
We create the best faux prophecy we can.
Step 1a: We plant the prophecy in a place that is not too obvious and wait for it to be found.
or
Step 1b: We make it seem that Sulora has *charmed* it out of us.

Step 2: We're leaving!
Upon "finding" the amazing prophecy, Surlora needs to round up her minions and convince them that it is time to leave.

Step 3: Come on in, the water's nice!!
Through using a Gate spell, we open a Gate for Sulora's friends just outside of the 3-walled, Anti-Magiced stone room. From our side, it just looks like a normal room. The spell itself has a force that pulls people through-- it's really very neat. So, they step into the cozy room back home... and into the Anti-Magic area.

Step 4: FOOLED YOU!
Just as the last of the magic users dashes through the Gate, we block them in with a 4th wall of stone.

Step 5: PROFIT!
We are left with no Talon Red Mages to hamper our quest for the blade or waste our flavor... and a pretty bitchin' prison for spell casters.
 

The_Universe said:
Very true. You need to be very careful as you craft your lies. Too much truth in them and you may give the King a set of clues he didn't have, before.

The Prophecy found in Link's small library was theoretically written by a man named Raith Truthbearer. At the very least, that's the name on the prophecy, which appears to simply be the last few pages of a book, torn and hidden in another by either Link or his daughter. According to the pages, the prophecy was put to paper in Citadel Refuge, but if you doubt its validity, then it really could have been written anywhere.

I can't answer this one for you. I sincerely hope that this is not what Mik was *nodding* to, earlier. Keeping the blade will take some planning. As much as the King probably wants you all dead or captured, he'd rather have the blade...and stealing an object is going to be a lot easier than killing you all. So, put some thought into this one. :)

I ment this more as an option of where to say our made up prophesy is from- not questioning where or who anything about the prophesy Xath found in Link's tree.
I was trying to say in our explaining to the mages about the prophesy, whoever is dealing with them can say it was found in Link's tree that's why they had it now stop asking questions. This would also make sure another area doesn't come under attack with the king searching for more clues there.
 

Queen_Dopplepopolis said:
Having a prophecy doesn't guarantee that they will be out of our hair at all. Assuming they find it and believe it, we still need to convince them to leave without their leader in order to continue along our path of finding the blade.
Alternatively, you just need to convince them to leave you alone for a while, allowing you to go look while they're working on something else.

Queen_Dopplepopolis said:
However, distraction is a very good thing. We need to remember that the Red Mages are simply doing their jobs. They cannot be assumed to be Evil like the Draconids can. We can't just kill them and throw them in a dark hole... and, if anyone starts doing any sort of lethal damage to any non-evil individuals while Justice is around, there will be Hell to pay.
The DM concurs. It's okay to kill armed ogre magi and people who are actively trying to kill you, assuming that they are congizant of the evil that they are abetting. Redmages, unfortunately, can't know that by helping their lawful King find something that he says will help them repel the draconid army is actually doing the opposite. As such, keep them alive to the best of your ability. That being said, you don't have to let them kill you. Just try to use nonlethal force whenever possible.

Queen_Dopplepopolis said:
I don't think that carrying it around is a good idea, at all (however, I could be convinced it is a good idea). In a perfect world, I'd say, we find a place to keep it safe and keep it secret. There are a few options for that...
-We can keep it in Hyrwl.
-We can store it at the Isle of Mourning
-Ask the Blue Star to keep it for us for now
-Take it to Sylvanus
-Pulling stuff out of thin air, here....
Just a general note on this: wherever the blade is is a target, and will recieve a disproportionate share of the King's attentions.

Queen_Dopplepopolis said:
Kennon, Justice sends a note to Preston, Randall, and The Duke that reads:

If we happen to find one of the spirit blades, where would you suggest we keep it?

Yours in the Light, Justice
Somewhere safe. Sadly, I cannot be sure where such a place is. Though our city has held for now, we are already weakened a great deal. Unless we can mask its presence entirely, Hyrwl and New Oceanus seem an unlikely place for the blade(s) to remain safe.

Have you any idea how the king has located the ones he has apparently found?
 

Queen_Doppelpopolis said:
Step 1: Prophecy
We create the best faux prophecy we can.
Step 1a: We plant the prophecy in a place that is not too obvious and wait for it to be found.
or
Step 1b: We make it seem that Sulora has *charmed* it out of us.

Step 2: We're leaving!
Upon "finding" the amazing prophecy, Surlora needs to round up her minions and convince them that it is time to leave.

Step 3: Come on in, the water's nice!!
Through using a Gate spell, we open a Gate for Sulora's friends just outside of the 3-walled, Anti-Magiced stone room. From our side, it just looks like a normal room. The spell itself has a force that pulls people through-- it's really very neat. So, they step into the cozy room back home... and into the Anti-Magic area.

Step 4: FOOLED YOU!
Just as the last of the magic users dashes through the Gate, we block them in with a 4th wall of stone.

Step 5: PROFIT!
We are left with no Talon Red Mages to hamper our quest for the blade or waste our flavor... and a pretty bitchin' prison for spell casters.

Other than the fact that this could be expensive, it's a really good plan. You probably need a roof on the room, as well. Also, a single sigil room is only 20 ft/20 ft. For every "section" beyond that, you'd have to buy/build the sigils again.
 
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Queen_Dopplepopolis said:
Having a prophecy doesn't guarantee that they will be out of our hair at all. Assuming they find it and believe it, we still need to convince them to leave without their leader in order to continue along our path of finding the blade.

We need a plan along with a series of back up plans to get them out of our hair before we can go through with our quest for the blade... I have some suggestions... and, I will post them in the near future...
Plan A- Selura or whoever just orders them to keep working- to keep searching-- Selura wants to take her new toys into the basement and no one should both her no matter what screams they hear... she wants to get... reaquanted with her old friends.

plan B- We GIVE them the prophesey or more accurately Selura goes up to one or a group of them that she got this from you all, but have to make sure it is real before passing it up the chain. Or since Selura most likely didn't tell them much about why they were there just send half the group off to take fake prophesy directly to the king.
If they get really pushy the prophesey came from Selura's new friends -you all that she has charmed- found in the old dead elf's tree (Link's tree).
reason the rebels came to Caer Melyn in the first place searching for the blade the prophesey talks of.
Selura is staying to find more info can't trust these underlings also reason she would want half the group to go taking one scroll with them.


Looking at the prison idea:
How long would the wall/sigil/magic cell thing take to build/construct, there is only so long Selura can go missing, and we can just hang around.
 



The_Universe said:
Other than the fact that this could be expensive, it's a really good plan. You probably need a roof on the room, as well. Also, a single sigil room is only 20 ft/20 ft. For every "section" beyond that, you'd have to buy/build the sigils again.
Well-- obviously it's going to have a roof. But, when we build it, it can only have 3 walls... otherwise, there's no way to use the Gate spell.

And, yes, it will be very expensive... but, I think that what is gained is worth the cost.
 

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