Endur
First Post
For both Shadow Dancer and Temple Raider, you can enter after 7 rogue levels, so at level 8, you would be Rogue 7/Temple Raider 1 or Rogue 7/Shadow Dancer 1.
Temple Raider Benefits
Good Will and Reflex Save
d6 hit die and 4 skill points per level (rogue type skill access)
Trap Sense +1 every 3 levels, Sneak Attack +1d6 every three levels
Uncanny dodge progression
Simple Weapons and Medium Armor proficiency
Can cast divine spells if your wisdom is high enough (10+1 per level); so with wisdom 11, you can cast 1st level spells. Higher level spells would require a periapt of wisdom.
9th level = Skill Mastery ability
10th level = get luck domain, including luck power
Big advantage of Temple Raider is the luck power, but you won't get that until level 17.
Shadowdancer Benefits
Good Reflex Save
d8 hit die and 6 skill points per level
Lots of special abilities, including Hide in Plain Sight, Darkvision, and Shadow Jump
No increase of Trap Sense or Sneak Attack damage dice
Improved Evasion, Slippery Mind, and Defensive Roll
Uncanny dodge progression
I really have no idea which is better. From a power gamer perspective, either pure rogue or Shadowdancer is going to be the best. With Temple Raider coming in third. At really high levels, Temple Raider is probably the best because of the luck power and the 3rd/4th level divine spells.
Temple Raider Benefits
Good Will and Reflex Save
d6 hit die and 4 skill points per level (rogue type skill access)
Trap Sense +1 every 3 levels, Sneak Attack +1d6 every three levels
Uncanny dodge progression
Simple Weapons and Medium Armor proficiency
Can cast divine spells if your wisdom is high enough (10+1 per level); so with wisdom 11, you can cast 1st level spells. Higher level spells would require a periapt of wisdom.
9th level = Skill Mastery ability
10th level = get luck domain, including luck power
Big advantage of Temple Raider is the luck power, but you won't get that until level 17.
Shadowdancer Benefits
Good Reflex Save
d8 hit die and 6 skill points per level
Lots of special abilities, including Hide in Plain Sight, Darkvision, and Shadow Jump
No increase of Trap Sense or Sneak Attack damage dice
Improved Evasion, Slippery Mind, and Defensive Roll
Uncanny dodge progression
I really have no idea which is better. From a power gamer perspective, either pure rogue or Shadowdancer is going to be the best. With Temple Raider coming in third. At really high levels, Temple Raider is probably the best because of the luck power and the 3rd/4th level divine spells.