Pathfinder 2E [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)

Radaceus

Adventurer
Goblin_Narkle.png


Elkran Snarklesnit
Goblin, Renegade, Sorceror 1
Align: CG, Deity: Nethys
Languages: Common, Goblin
Perception: +2 (T), Darkvision
AC: 14 TAC: 13
HP: 13/13, Resonance: 5/5
Speed: 25 ft, Hero Points: 1

STR 10 +0, DEX 16 +3, CON 12 +1
INT 10 +0, WIS 12 +1, CHA 18 +4

FORT +2 (T), REF +4 (T), WILL +3 (E)


Skills:
Acrobatics (T)+4
Arcana (T) +1
Athletics -1
Crafting (T) +4
Deception (T) +5
Diplomacy (T) +5
Intimidation(T) +5
Lore, Criminal (T) +1
Medicine +0
Nature +0
Occultism (T)+1
Performance +3
Religion +0
Society (T) +2
Stealth (T) +4
Survival +0
Thievery (T) +4

Armor: none {untrained in all armor}

Weapons: {trained in basic weapons}
Dagger +4 1d4 P, Agile, Finesse, Thrown 10, Versatile S
Crossbow +4 1d8 P, 120' range, Reload:1, Bulk 1, Hands 2, Bow

Feats
Quick Repair (background)
Burn It (Goblin Ancestral)

Class Features
Imperial Bloodline:
~Spell list: Arcane
~Signature Skills: Crafting, Arcana, Diplomacy, Intimidation, Society
~Granted Spells: Detect Magic (Cantrip), Fear (1st)
~Bloodline power(s): Ancestral Surge,

Spells
Spell Roll (Arcane) +5, DC 15
Spell points: (4)
(5) Cantrips, (3) 1st Spells/Day
Spell Repertoire
Cantrip - Detect Magic*, Chill Touch, Dancing Lights, Produce Flame, Shield
1 - Fear* Burning Hands, Color Spray
*granted spells


Equipment (Total Bulk=3, Bulk L 8, max Bulk 5)
Dagger w/sheath (bulk L /-),Crossbow (Bulk 1), 10 bolts/quiver (Bulk L) Backpack (Bulk -),Ordinary Robe (bulk -) Alchemist tools (bulk 2), Basic crafter's book (bulk L), bedroll (bulk L), 3 belt pouches (bulk -), 7 days dry rats (Bulk L), waterskin (bulk L), flint & steel (Bulk -), 2 vials (bulk -), Writing Set (Bulk L), 50' silk rope (Bulk L), Scroll case (Bulk -)


Money (150sp to start, spent 137.8)
12 sp, 2cp

Description/History/Etc

Advancement
 

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Made the fixes noted. Still need to get my bio done and a picture.

Bixby Buckhollow
Halfling Mind Quake Survivor Druid
Align: NG, Deity:
Languages: Common, Halfling, Druidic
Perception: +5 (T)
AC: 17 TAC: 14
HP: 16/16, Resonance: 0/1
Speed: 25 ft, Hero Points: 1

STR 10 +0, DEX 16 +3, CON 14 +2
INT 10 +0, WIS 18 +4, CHA 10 +0

FORT +4 (E), REF +4 (T), WILL +6 (E)

Melee Strike Staff +1 1d4 B, Two-hand d8
Melee Strike Sickle +4 1d4 S, Agile, finesse, trip
Ranged Strike Sling +4 1d6 B, 50 ft., Propulsive

Skills: (* = Signature)
Acrobatics -1 (U)
Arcana -1 (U)
Athletics* -2 (T)
Crafting* +2 (T)
Deception -1 (U)
Diplomacy -1 (U)
Intimidation -1 (U)
Lore*: Dominion of the Black +1 (T)
Medicine +5 (T)
Nature* +5 (T)
Occultism -1 (U)
Performance -1 (U)
Religion +3 (U)
Society -1 (U)
Stealth +1 (T)
Survival* +5 (T)
Thievery -1 (U)

Armor:
Trained in all light and medium armor not made of metal
Trained in light and heavy shields not made of metal

Weapons:
Trained in all simple weapons and the scimitar

Feats
Lucky Halfling (Ancestry - 1)
Dubious Knowledge (Background - 1)
Animal Companion (Druid - 1)

Class Features
Trained in primal spell rolls and DCs and in attack rolls for primal spells
Primal Spellcasting
Anathema
Druidic Order: Animal
Order Power (Heal Animal)
Spell Points 4/4
Druidic Language
Wild Empathy

Spells +5 (DC 15)
4 Cantrips Prepared
Dancing lights
Electric arc
Stabilize
Know direction
2 1st-lvl Prepared
Heal
Shillelagh

Equipment (Bulk 4 L 1)
Hide Armor
Staff
Sickle
Sling
20 Sling Bullets
Holly and Mistletoe
Waterskin
Flint and Steel
Bedroll
Belt Pouch
Backpack
Silk Rope 50'
Ordinary Clothes
Rations (6 days)

Money
112 sp

Description/History/Etc

Animal Companion Honey Badger
Name: Bucky
HP: 16/16
AC: 12 TAC: 12
Size: Small
Speed: 25 ft, burrow 10 feet, climb 10 feet

STR +2, DEX +1, CON +2
INT -4, WIS +3, CHA +0

FORT +3 (T), REF +2 (T), WILL +4 (T)

Skill:
Survival +4 (T)
Perception +4 (T)
Acrobatics +2 (T)
Athletics +3 (T)

Attacks:
Unarmed Strikes
Jaws +3 1d8+2 P
Claws +3 1d6+2 S, Agile

Senses: Scent

Advancement
 

2 Hide Armor
1 Staff
L Sickle
L Sling
LL 20 Sling Bullets
- Holly and Mistletoe
L Waterskin
- Flint and Steel
L Bedroll
- Belt Pouch
- Backpack
1 Silk Rope 50'
- Ordinary Clothes
LLLLLL Rations (6 days)

That's B 4 L 13 or Bulk 5 L 3
(You won't need the rations on this trip.)
 



Okay, the three of you are ready. We have nothing ready from [MENTION=6803664]ccs[/MENTION] and an open spot.

I may have overestimated the desire to do this playtest here. I'm wondering if I should pull GreenKarl out of party#1 and just go with two groups of 4 players.

I can only put so many "really"s into the thread title. So if you can recruit some more people without being annoying, please do so.

Thoughts?
 


ccs

41st lv DM
Okay, the three of you are ready. We have nothing ready from [MENTION=6803664]ccs[/MENTION] and an open spot.

I may have overestimated the desire to do this playtest here. I'm wondering if I should pull GreenKarl out of party#1 and just go with two groups of 4 players.

I can only put so many "really"s into the thread title. So if you can recruit some more people without being annoying, please do so.

Thoughts?

Yes.
I think if anyone's got a problem with any of the following you should let me know & I'll bow out.

1) I pre-ordered the book from my local shop months ago. Because I dislike reading huge PDFs (even fee ones) & my GenCon time is waaay more valuable than shopping for something I can get for the same price once home.

2) My local shop isn't open on Monday. So the soonest I could pick my already paid for book up was today (Tue) at noon.

3) Unfortunately some important RL business had to be attended to. Today. Stuff that trumps any game & not able to be managed while driving home from GenCon, or late yesterday.... (sh)It happens when you're an adult.
Sadly this means I am delayed in getting my book until about 4pm.

4) I then need a few more hours to read the damned thing & make a character.
 

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