Pathfinder 2E [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)

[MENTION=6803664]ccs[/MENTION]

Equipment: TBD - 9sp worth
Armor: chainmail (80)
heavy steel shield (20)
long sword (10),
clan dagger (25),
hand xbow (25)
10 bolts (2)

That's 162 sp

I'm thinking it's weird to pay extra for a dagger you received as part of your coming of age rite. But I don't want to randomly house rule it.
 

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ccs

41st lv DM
OK, let's see if this works....

Elkhorn mk.II

{insert picture here}

Name: Elkhorn
A/B/C: Dwarf (male) Pathfinder Hopeful Fighter
Align: LG, Deity: the Dwarven pantheon
Languages: Dwarf, Common
Perception: +4 (E) Dark vision
AC: 17 TAC: 16 chain shirt + heavy steel shield
HP: 23/23, Resonance: -1/-1
Speed: 20 ft, Dwarf trait: Unburdened 5' Hero Points: 1

STR 16 +3, DEX 14 +2, CON 16 +3
INT 10 +0, WIS 14 +2, CHA 8 -2

FORT +5 (E), REF +4 (E), WILL +3 (T) Ancients Blood: +2 vs magic related saves

{combat section}
Long Sword: +5 d8+3 slashing versatile-piercing
Clan Dagger: +5 d4+3 piercing agile, dwarf, parry, versatile-bludgeoning
Shield: If I ever use it as weapon I'll do the math.
Hand Crossbow: +4 d6 piercing Range: 60' Reload 1 Ammo: 10

Skills: *=signature
Athletics* +3 (+2 with shield (T)
Crafting* +1 (T)
Lore (Pathfinder)* +1 (T)
Lore (Warfare)* +1 (T)
Survival +3 (T)


Armor: Chain shirt, heavy steel shield
Weapons: Long sword, Clan dagger, hand crossbow

Feats
Ancestry: Ancients Blood - +2 vs magic based saves, -2 Resonance pts.
Background: Additional Lore (warfare)
Class: Reactive Shield

Class Features
Opportunity Attacks

Equipment
Backpack (-)
Belt pouch (-)
chalk x10 (-)
extra clothing - ordinary (-)
Compass (-)
Mug (-)
Oil - 3 pints (-)
Pitons x5 (-)
Bed roll (L)
Lantern, hooded (L)
Hammer (L)
Rations x3 (L L L)
Waterskin (L)
Rope, 50', hemp (1)
Chain shirt + heavy steel shield (3)
Long sword (1)
Clan dagger + hand crossbow + 10 bolts (L L L)

Money
SP: 2
CP: 7

Description/History/Etc
Elkhorn is dwarf warrior currently working for the PF society. As there always seems to be another fool sage or explorer heading off somewhere dark, dank, & dangerous he's never wanted for work....

Advancement
When needed.
 
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ccs

41st lv DM
[MENTION=6803664]ccs[/MENTION]

I'm thinking it's weird to pay extra for a dagger you received as part of your coming of age rite. But I don't want to randomly house rule it.

I assume your starting wealth just tracks the total value of stuff you set off with. Not how long ago or how exactly you got it.
 




FitzTheRuke

Legend
Seriously, I want to ask... no one is talking about this on the forums that I've seen. I don't think you wake up when you're unconscious and you get healed. As far as I can tell, you still need to make a Recovery Save when you're unconscious to wake up.

Anyone read the Dying rules?
 

Seriously, I want to ask... no one is talking about this on the forums that I've seen. I don't think you wake up when you're unconscious and you get healed. As far as I can tell, you still need to make a Recovery Save when you're unconscious to wake up.

Anyone read the Dying rules?

I've heard about this but haven't read it yet myself. Maybe it won't matter. :) But I do plan to get to it. I've been splitting my time reading the char gen stuff and the adventure itself.

This seems uncontested: http://paizo.com/threads/rzs2vays?Death-Dying-Condition-Healing-and-Hit-Points#1
 
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EarlyBird

Explorer
Seriously, I want to ask... no one is talking about this on the forums that I've seen. I don't think you wake up when you're unconscious and you get healed. As far as I can tell, you still need to make a Recovery Save when you're unconscious to wake up.

Anyone read the Dying rules?

Not yet, was reading combat and actions. Question Do monster get the multiple attacks -5/-10?? if so a mountain giant can do 9d10+?? (a lot) of damage in a round
 
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