If I were to use my Hero Point to remove the dying condition would my roll actually count for waking me up? Not much I can do besides wait to get smacked again but costing Drakus an action is at least something...
You succeeded on the recovery roll. So you reduce dying by 1 which makes it go away. And you will now have the "wounded 1" condition and 0 hp so you remain unconscious. Once you are healed even 1 hp, you will wake up. You can instead pay the hero point to be "wounded 1" and at 1 hp, conscious. This would definitely allow you to act this round in the new initiative order. If anyone heals you, you will also be able to act this round. Your choice.
Um, this is news to me. Urik is a cleric of Irori, and that is who he was meant to be speaking to (the Master of Masters being one of his deific titles). I had no idea The Esoteric Way was primarily involved with Pharasma. (Besides, Urik is not technically a member of The Esoteric Way, rather he is related to people who are, right?) What I wrote was primarily just fluff for using the hero point the way I did.
Trained in All Simple Weapons
Imperious Bloodline (4 Spell Points, Ancestral Surge)
Arcane Spellcasting (w/ Detect Magic, Fear, Invisibility added to Spell Repetoire)
Spells (+8, DC 18)
Cantrips: Detect Magic, Electric Arc, Light, Prestidigitation, Read Magic, Shield
3 1st-Level: Fear, Magic Missile, Shocking Grasp, Summon Monster
3 2nd-Level: Endure Elements, False Life, Invisibility, Pest Form
Equipment (Bulk 2 L 0)
Lesser Staff of Fire, 1st Bracers of Armour, Hand of the Mage, Scroll of Mending, Scroll of Command, Scroll of Phantom Steed, Scroll of Create Water, Scroll of Create Food, Dagger, Material Component Pouch, Backpack, Belt Pouch, Ordinary Clothing, Compass, Flint & Steel, Satchel, Scroll Case, Waterskin
Saddlebags (Bulk 4 L 1)
Bedroll, Basic Crafter's Book, Ordinary Clothing, Cookware, Hooded Lantern, 3 Pints of Oil, 7 Days Rations, 50 ft Hemp Rope
Money 31 sp 7 cp
Bolt the Colt
Male Horse Young Animal Companion
AC: 15 TAC: 15
Speed: 40 ft, Perception: +6 (E), Scent
STR +3, DEX +1, CON +1
INT -4, WIS +1, CHA -1
FORT +5 (T), REF +5 (T), WILL +5 (T)
Melee Strike Hoof +7 1d6+3 B, Agile
Work Together: Charge
I assume this, sans an epilogue, is the end of the party#1 playtest?
I will probably bow out of PbP now, I have a lot on my plate currently. This being the last I was involved in. The others were all run by @EarlyBird, I hope nothing serious became of him, I was really looking forward to the 'living' campaign of Keep on the Borderland...it was a great idea ( 1E feel with 5E rules)
But I digress,
Thank you for the opportunity to playtest this, you did a great job GMing it for us! [MENTION=813]jmucchiello[/MENTION]
I doubt I will play PF2 over D&D(5E), it just didn't grab my attention
my critique of PF2:
~The guide is all over the place, and needs to be better laid out ( dont tell me to 'see pg etc etc' and then tell me to ' refer to page etc etc')
~To many variables involved in the actions ( crit fail/crit success normal fail/normal success), it's cumbersome,(reminds me of THAC0 and having to look up the chart every time and check my weapon type versus the Armor type and then the modifier...)
~Action Economy for melee versus arcana caster feels weighted, a melee class making 3 attacks to an arcane casters 1(ish) spell, coupled with the melee's (I'm looking at you rogue/ranger) additional feats and tricks, puts the spellcaster back in the squishy back of the party role of 1E days.
~stabilizing/healing...Gritty realism mode?
that's all I can think of from this short test. but its possible some of the above has been adressed already ( I have not read any of the updates since the playtest bundle was handed out)
GL with the rest of yoru adventures everyone
take care out there!
An expert quality crossbow, a feather token (bird), three light arrows, a scroll of bless, a scroll of magic weapon, a wand of produce flame, a vial of oil of mending, a collection of rare inks and powders (worth 8 gp), a series of related esoteric books (worth 10 gp), a bag of gemstones (worth 80 gp), a small sack filled with coins (5 gp, 74 sp, and 183 cp), the Star of Dessa, and an ancient tome with the words Notes on the Last Theorem etched into the cover.
There's also another pair of rooms to look through.