OOC Kingdom of Ashes IV - Who's yo' daddy?


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Xath said:
You're assuming that the leaders of these organizations are not corrupt.
even if they are corrupt, we can be very....persuasive. Especially Archon when it comes to people of ill morals.
 


Xath said:
even if they are corrupt, we can be very....persuasive. Especially Archon when it comes to people of ill morals.
By then, it will be too late to save the blades on the Isle of Mourning... so, the benefits we recieve if we win Caer Albion are great... that has been long established... but, if we do not strike up a deal with the Bluestar the Isle of Mourning is, for the most part, out of the question
 

Queen_Dopplepopolis said:
By then, it will be too late to save the blades on the Isle of Mourning... so, the benefits we recieve if we win Caer Albion are great... that has been long established... but, if we do not strike up a deal with the Bluestar the Isle of Mourning is, for the most part, out of the question
Right - there's only one way to have your cake and eat it, too. If you don't go with ol' Blue, you're giving up at least one sure thing for a mountain of maybes.
 

Archon said:
even if they are corrupt, we can be very....persuasive. Especially Archon when it comes to people of ill morals.
And remember that threats of bodily harm only function for a limited time after people leave your sight. Diplomacy, on the other hand, can be forever. Sad as it may seem, unless you're only dealign with people for a matter of hours, you're better off dealing with the corrupt and evil, rather than threatening them so long as they have something you want or need.
 
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Archon said:
If we can save Caer Albion we might be able to persuade the Talons, the Apectan church AND some of the kings generals (and thus their soldiers) to our side.
That would not only weaken the kings forces but bolster our own.
mik
That's true. But this has already been decided pages and pages ago - you're going to try to help Caer Albion. The relevent question has now become 1) How can you do it, and 2) How can you simultaneously achieve all of the myriad other things you need to do?
 
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I think JC was rigth on with the whole make sure our goals are lined up first, and bravo to the leadership push :)
I am in agreement with the list as those are our three major points and Kennon's ordering of them.
That being said::
We may not have time to sit down at a formal month long conference, but we do have time IC to at least start something with AB, Blue, and Jansten.

Just a possiblity, but ::We go North::
If we go North we can talk to the mercs, talk to Janesten people and talk to the blue guy. Yes it will be dangerous, yes we probably shouldn't do it, but we can kill three birds with one trip and hopefully not kill ourselves.

We don't necessaryily have to go North of the wall, but do have to get near the wall. Blue can't go south of it, but he can on his side get near the wall as well. We pick a place along the wall and meet him there. Some trust is required on both sides here- we agree to the six(?) of us and he can bring only five people with him... attempt to see things as even?
 

I believe that we'll be playing this weekend, as the Rollins will have returned from their glorious honeymoon!

That being said, we'll be down one JC, which is, of course, disappointing.

Is that right, gang?

Anyway, assuming we are playing this weekend, you guys should have at least a basic plan shaped up and ready, so we can have that perfect mix of plotline and action that means fun for everyone!

The last few pages have had some great stuff, and some relevent dissent on Mik's part. Regardless, assuming we play on saturday, you have five days to 1) come to consensus on goals 2) come to consensus on methods and 3) prepare to pursue them and 4) Go for it!

I know we all have different opinions on what to do, but consensus and unity is absolutely key, here.
 

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