OOC Kingdom of Ashes IV - Who's yo' daddy?


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I think we have to go North to:

#1-talk with Big Blue... we have a lot to ask him.

#2-Get the mercs.

#3-Talk with the people in the rebellion (but, before we do this, we need to decide what exactly we want from them).
 

Laurel said:
I think JC was rigth on with the whole make sure our goals are lined up first, and bravo to the leadership push :)
I am in agreement with the list as those are our three major points and Kennon's ordering of them.
That being said::
Good to have some more confirmation. Thanks! :D

We may not have time to sit down at a formal month long conference, but we do have time IC to at least start something with AB, Blue, and Jansten.
OK - group - how do you want to start these things? Some of them might be able to be taken care of electronically, and all will require at least some preparations/arrangements on your parts, as well as the leave of your Queen, for whom you'll be negotiating any and all of these things.

Secondarily, as I think has been noted above (but maybe not clearly), you need to decide what you're REALLY willing to give and take before you get to the negotiating table. What do you need to make your plans work? What do you want, but don't necessarily need? Those questions have to be answered and agreed upon before you can start negotiating if you don't want to be taken advantage of.

Just a possiblity, but ::We go North::
If we go North we can talk to the mercs, talk to Jansten people and talk to the blue guy. Yes it will be dangerous, yes we probably shouldn't do it, but we can kill three birds with one trip and hopefully not kill ourselves.
At least some of your negotiations will have to take place in the North, somewhere, even if not above the Wall. I'd say that dangerous though it is, it's where your potential allies are, and so you're going to have to tough it out.

We don't necessaryily have to go North of the wall, but do have to get near the wall. Blue can't go south of it, but he can on his side get near the wall as well. We pick a place along the wall and meet him there. Some trust is required on both sides here- we agree to the six(?) of us and he can bring only five people with him... attempt to see things as even?
That might be a good idea - how are you going to start preparations, and where will you propose meeting?
 

Right now we need to be doing 2 things:

-Convincing Mik/Archonus that a deal with Big Blue is the only way... which, I think it is.

-Determining what we have that Big Blue wants (that we are willing to give up.
 

Queen_Dopplepopolis said:
I think we have to go North to:

#1-talk with Big Blue... we have a lot to ask him.

#2-Get the mercs.

#3-Talk with the people in the rebellion (but, before we do this, we need to decide what exactly we want from them).
As usual, someone else says it better (and more succinctly) than I would or could.

The only addition is that you really need to decide what you want from all of them. Once you know that, it'll be easier to decide what order you need to meet with them in, etc.
 

Places to meet- some ideas

For Big Blue: If his castle and keep lie in the North west we meet in the North east part of the wall- we are taveling far from our place of safety and though not the same he should have to travel some as well- we are not going into his keep.
I would suggest away from civilazation so we have a convo with just us and his little group, and hopefully no easy possibility for eavesdropping.

For Mercs: ah.. along the wall? Or can we send out a call to those main groups, so if they can send a group to act and agree on thier usits behalf, to discuss a possible profitable arangement? If this second option we think could work, we set it up as Mid North wall point perhaps?

For Janstens group: Set up to meet where they feel comfortable, which is in the North. Set a meeting close to where we meet with the bluestar maybe, so we aren't traveling round his domain and possbly have to answer for that.
 

Queen_Dopplepopolis said:
Right now we need to be doing 2 things:

-Convincing Mik/Archonus that a deal with Big Blue is the only way... which, I think it is.

-Determining what we have that Big Blue wants (that we are willing to give up.
Great! Get to it!

Mik: lest you think the group is intolerant of ideas, just remember that the flipside of Liz's first task is to convince the group that a deal with the Bluestar is not the only way. Just remember that it's gotta be more than reminding us that dealing with ol' blue is bad. :)

Commence with the arguments/consensus - we have a plan to make! :D :D
 
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The_Universe said:
At least some of your negotiations will have to take place in the North, somewhere, even if not above the Wall. I'd say that dangerous though it is, it's where your potential allies are, and so you're going to have to tough it out.
I realize... and I was saying it may not be the absolute best solution but is a needed risk... the good it can do it is more the the possible bad. It gets multiple things done at once.
 

Laurel said:
I realize... and I was saying it may not be the absolute best solution but is a needed risk... the good it can do it is more the the possible bad. It gets multiple things done at once.
Totally agreed. :) I was just adding my voice to the chorus of agreement!
 

Laurel said:
For Big Blue: If his castle and keep lie in the North west we meet in the North east part of the wall- we are taveling far from our place of safety and though not the same he should have to travel some as well- we are not going into his keep.
I would suggest away from civilazation so we have a convo with just us and his little group, and hopefully no easy possibility for eavesdropping.
His keep is essentially in the center of the Deathlands, so both the west and eastern walls are equidistant from the homiest of his home turf.

For Mercs: ah.. along the wall? Or can we send out a call to those main groups, so if they can send a group to act and agree on thier units behalf, to discuss a possible profitable arangement? If this second option we think could work, we set it up as Mid North wall point perhaps?
Either would probably work, as far as you know. They'd probably be willing to send envoys to meet with you anywhere, although the closer you meet to where they are right now, the faster they can get their envoys there.

For Janstens group: Set up to meet where they feel comfortable, which is in the North. Set a meeting close to where we meet with the bluestar maybe, so we aren't traveling round his domain and possbly have to answer for that.
That's certainly a matter of convenience for you, but no rebels are likely to meet with you in the same spot you plan to meet with the Bluestar (or where you have already met with the Bluestar) - they'd be trying to avoid him as if he were the plague, at least until they were ready to kill him. I think you're going to want to have these two meetings as far from eachother as is possible.
 

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