That's about right. I don't have the exact numbers with me.Archon said:We have what about 4,000 fighting men and with mercenaries we might be able to double this number.
The Noble's council doesn't really have any troops to offer, because Nobles no longer maintain their own personal armies. Their contributions to the defenses of the kingdom come in the form of taxes and the like, rather than in providing Knights for the King's service, as might have been true in an earlier age.If we can persuade the noble council, the fair elves, Sylvanus, and Jansten's leaders to join us we could get more troops.
Caer Albion does not have a large number of defenders (since the Army of Prydein was sent North) but those it does have are relatively powerful. It would be a boon, regardless.If we can save Caer Albion that would be not only a sizeable force but an excellent defensive position.
Good idea, although with each battle, even the ones you win, you're losing troops and they're gaining them.From there we pick our battles. Oceanus, Thanesport, wherever we go we keep the momentum and stay on the offensive.
If you can make all of it happening without bringing down the ward, you won't have to fight the Bluestar, at all. But you'd still have to partner with him to win, I think.The Bluestar's forces would be helpful, but i'm confident that we can fight and win this war without leaving our children a war to fight at the cost of our victory.
I took care of most of this above, but....Instead of going with the easy solution let's see what we have and what we can get.
let's start off with what we have. Kennon can we get a complete list of all our fighting capabilities; troops, mages, beasts, siege weapons, number of fighting able but not yet trained men. A list of everything we can bring to bear on Tain.
I think that's a mischaracterization of what the Bluestar has, but so be it. I've tried to answer as accurately as possible. At the very least, it should make things clearer.Let's explore our other options instead of just going with the first thing offered to us. The Bluestar isn't going anywhere. Let's leave him as a back up.
Yeah - Tain's a threat, at least sort of. You're not.Xath said:If the bluestar gains any leeway on the wall, I think it's pretty obvious that he'll eliminate Tain's forces before he comes after us.
It's a very good idea to be more proactive on this stuff. But, bear in mind that you can't go talk to "the elves" any more than you can go talk to "the humans" or "the half-orcs." They are geographically disparate, and largely subsumed into the rest of the population of the falcon kingdom.Archon said:i know we can get more troops. we just need to be more pro-active about. we need to make it a high priority. we sent out a call to the elves, ok, let's go beg them for help, if we can't convince someone we beg. I will agree that times are dire but i will not agree that we need to or should ally ourselves with the Bluestar. At least not yet. I know he can help but let's get as much help elsewhere first and if that's not enough then maybe we consider freeing the Bluestar to help us.
we are very diplomatic (sans Archon), let's use it.
The_Universe said:Dwarves, on the other hand, do generally keep to their own company, if only because their preferred terrain is largely inhospitable to the other human and demihuman races. They're really the only "good" sentient race that lives primarily underground, and so with the exception of councilors and traders, they have not been assimilated fully into the aggregate population.
So, you probably could talk to a significant portion of "the dwarves" if you knew where to look. Khaz Modan was and is a good example.
I just checked.The_Universe said:You have about 300 mages, I think. I'll check when I get home.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.