Sniktch
First Post
No, 1 point in banging won't mean anything at this point - you need to get it to 12 to start getting bonuses. 1 point in strength will help a lot, though. Banging Caveman should aspire to at least strength 7 to stop getting damage penalties.
To help others decide, here is where penalties stop in the various stats: Strength - 7, Smarts - all percent based, good to have at least 3 or for so you can use clubs and rock clubs, Speed - 8 to stop getting defense dice penalties, Banging - 8 to stop getting attack dice penalties, Health - 7 to stop getting HP penalties, and Grunting is all percent based. Generally speaking you need a 12 in a stat to begin receiving bonuses.
There are some benchmarks to watch out for:
Smarts 4 to use a Rock Club (lowest for a decent melee weapon)
Smarts 6 to use a Rock Thrower (lowest for a ranged weapon with any sort of long range)
Smarts 12 to use a bow & arrow (best long range weapon)
Smarts 14 to use a fire start kit (devastating short range weapon)
Smarts 7 to use a Long Pointy Thing (2nd best melee weapon and a good ranged weapon at close range)
Smarts 8, Strength 12 to use a Large Sharp Thing (best melee weapon in the game and best weapon period in terms of raw power - the dreaded 2 handed axe
)
I've never seen anyone but a Strong Caveman reach the Large Sharp Thing level, and Gug has a looong way to go. In this case you may want to give up on that dream and just focus on Strength and Banging, but if you want to think that long term Gug would make it around level 10. I would suggest getting your smarts up to 4 at least through time so you can use the rock club. Even a 2 will let you use rocks.
Bangy Cavemen get your strength to 7, smarts preferably to 7 but at least to 4, and then go banging all the way! Other cavemen are less combat intensive, and its a good idea for them to simply get the smarts to use a good range weapon and then focus on their primary stat. Getting your health to at least 4 or 5 is a good idea to have a decent chance of getting more than 1 HP when you level up.
To help others decide, here is where penalties stop in the various stats: Strength - 7, Smarts - all percent based, good to have at least 3 or for so you can use clubs and rock clubs, Speed - 8 to stop getting defense dice penalties, Banging - 8 to stop getting attack dice penalties, Health - 7 to stop getting HP penalties, and Grunting is all percent based. Generally speaking you need a 12 in a stat to begin receiving bonuses.
There are some benchmarks to watch out for:
Smarts 4 to use a Rock Club (lowest for a decent melee weapon)
Smarts 6 to use a Rock Thrower (lowest for a ranged weapon with any sort of long range)
Smarts 12 to use a bow & arrow (best long range weapon)
Smarts 14 to use a fire start kit (devastating short range weapon)
Smarts 7 to use a Long Pointy Thing (2nd best melee weapon and a good ranged weapon at close range)
Smarts 8, Strength 12 to use a Large Sharp Thing (best melee weapon in the game and best weapon period in terms of raw power - the dreaded 2 handed axe
I've never seen anyone but a Strong Caveman reach the Large Sharp Thing level, and Gug has a looong way to go. In this case you may want to give up on that dream and just focus on Strength and Banging, but if you want to think that long term Gug would make it around level 10. I would suggest getting your smarts up to 4 at least through time so you can use the rock club. Even a 2 will let you use rocks.
Bangy Cavemen get your strength to 7, smarts preferably to 7 but at least to 4, and then go banging all the way! Other cavemen are less combat intensive, and its a good idea for them to simply get the smarts to use a good range weapon and then focus on their primary stat. Getting your health to at least 4 or 5 is a good idea to have a decent chance of getting more than 1 HP when you level up.