[OOC] Planescape: Divided We Stand


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Hm... I'm a bit confused on which of the Werewolf traits apply in which forms, but I figure we'll figure that out shortly. (I know the Savage progressions says, I just can't find it)

Though, I don't believe the warrior class has a starting gold, since it is intended to be an NPC class.
 

Hi, I'm new around here, remember Planescape fondly from when I was small!

Is there still room for more players? I've got kind of a cool idea, see what you think...

So the character is a Githzerai (probably) mercenary... kind of. See, since everything on the planes is fuelled by the power of belief (hence gate towns slipping and sliding all over the place, etc. etc.), this guy hires himself out to BELIEVE whatever his paymasters want him to believe. He's the guy who might be sent into Pandemonium to think like a Modron in order to pull a bit of it further toward the Lawful side of the Wheel, then the following week be sent to skulk around in Bytopia espousing thoughts and ideas of greed...

In terms of class, I must admit I'm not entirely sure. Perhaps some kind of Monk/Bard type affair? Way to pick the weakest classes, perhaps, but there's RP potential here, I feel. It would work with either a character who is incredibly high wisdom, or incredibly low wisdom, for different reasons.

Please let me know if this sounds too zany, or perhaps acceptable. Thanks!
 

Hm... I'm a bit confused on which of the Werewolf traits apply in which forms, but I figure we'll figure that out shortly. (I know the Savage progressions says, I just can't find it)

Though, I don't believe the warrior class has a starting gold, since it is intended to be an NPC class.

I'm thinking he has all the goodies a 1st-level Warrior has, plus all the goodies from the first level of the Werewolf template class. That means he gets:
+1 BAB, +2 Fort, 4x(2+INT) skill points; Climb, Handle Animal, Intimidate, Jump, Ride, and Swim as class skills; proficiency with all simple and martial weapons, all armor, and shields. Then we slap a coat of Werewolf Template on top of that and add: +2 WIS, +2 Natural Armor, Alternate form (wolf), low-light vision, shapechanger subtype, and Track. Pretty cool!
Now, I believe this means you've got all those goodies in both human and wolf form, however, you don't get the abilities of a wolf when in wolf form. You effectively have the ability to take on the appearance of a wolf without actually being one, and all gear you are wearing that can't be used by a non-humanoid falls to the ground (or rips in half dramatically, at your option :D). Later, after you take a level in the Wolf or Dire Wolf class, you'll use the wolf or dire wolf's ability scores for STR, DEX, and CON when in wolf form.

Does that sound right to you? That's how it looks from where I'm sitting.

And for gold, go ahead and take fighter starting gold.
 

Hi, I'm new around here, remember Planescape fondly from when I was small!

Is there still room for more players? I've got kind of a cool idea, see what you think...

So the character is a Githzerai (probably) mercenary... kind of. See, since everything on the planes is fuelled by the power of belief (hence gate towns slipping and sliding all over the place, etc. etc.), this guy hires himself out to BELIEVE whatever his paymasters want him to believe. He's the guy who might be sent into Pandemonium to think like a Modron in order to pull a bit of it further toward the Lawful side of the Wheel, then the following week be sent to skulk around in Bytopia espousing thoughts and ideas of greed...

In terms of class, I must admit I'm not entirely sure. Perhaps some kind of Monk/Bard type affair? Way to pick the weakest classes, perhaps, but there's RP potential here, I feel. It would work with either a character who is incredibly high wisdom, or incredibly low wisdom, for different reasons.

Please let me know if this sounds too zany, or perhaps acceptable. Thanks!

That sounds like it could be really cool! It definitely works for a Githzerai, what with spending their lives shaping reality around them constantly. Monk could definitely work for that character; I could see him as a Psion or Psychic Warrior pretty easily, too, if you're looking for suggestions.

One sticking point, though: Githzerai have a +2 LA, so we'd need to either tone down your character's racial benefits or divide them up into a 2-level Savage Species-style progression and start him with an NPC class. I really like Githzerai, so if you want to play one, I'll do everything I can to make it work for you.
 

Whoa...that's weirdly close to where I was going!

Want to team up? I'm making a Beguiler...who better to manipulate beliefs, right? :)
 

I'm thinking he has all the goodies a 1st-level Warrior has, plus all the goodies from the first level of the Werewolf template class. That means he gets:
+1 BAB, +2 Fort, 4x(2+INT) skill points; Climb, Handle Animal, Intimidate, Jump, Ride, and Swim as class skills; proficiency with all simple and martial weapons, all armor, and shields. Then we slap a coat of Werewolf Template on top of that and add: +2 WIS, +2 Natural Armor, Alternate form (wolf), low-light vision, shapechanger subtype, and Track. Pretty cool!
Now, I believe this means you've got all those goodies in both human and wolf form, however, you don't get the abilities of a wolf when in wolf form. You effectively have the ability to take on the appearance of a wolf without actually being one, and all gear you are wearing that can't be used by a non-humanoid falls to the ground (or rips in half dramatically, at your option :D). Later, after you take a level in the Wolf or Dire Wolf class, you'll use the wolf or dire wolf's ability scores for STR, DEX, and CON when in wolf form.

Does that sound right to you? That's how it looks from where I'm sitting.

And for gold, go ahead and take fighter starting gold.

That's fine by me. Btw, for starting gold, are we supposed to roll, take average, or take max?

Also: The Savage Progressions stats a werewolf Lord in hybrid form gets reach of 5 feet(normal reach), while the SRD states a werewolf Lord in Hybrid form has a reach of 10 feet.

It also contradicts the SRD in regards to the 'trip' ability. Savage progressions grants it both in Hybrid and Dire wolf forms, while the SRD states it only applies during Dire wolf form.

(I'm not quite sure why large size is advantageous for a Lycanthrope if they don't get the reach, though.)
 
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Since Voda went the way of rogue, and I'm still bandying around the idea of playing an awakened animal, I decided to roll up my stats. I'll post them here so I have the link saved.

I'll actually flesh something out within the next day or so, I've just been busy with work. Lame.

STR 11, DEX 16, CON 12, INT 15, WIS 18, CHA 11

I might rearrange the stats, depending what I play, but this was based if I were to play a Druid, which I'm debating doing. A chimp druid with an animal companion.
 



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