OOC - Planetouched Peril (New to ENWorld PbP) - Completed

Yes, if you have the money for a horse, go ahead and buy one. I can give you stats for one once you give me her/his name and personality. As for a magical item:

Opalfire - This elegant silver necklace bears a large water opal, normally colorless except in sunlight, where it shows a beautiful cascade of blues, greens, and golds. Once per day, when willed silently, it outlines all invisible creatures within thirty feet with blue and golden faerie fire. This effect lasts for five rounds.
 
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Opalfire sounds wonderful!

If it's alright, I would like Azure to purchase Cherry Blossom from your earlier description. She's sweet-tempered, elegant, and playful... just what Azure would love! If not, I'd probably come up with a horse description exactly the same with just the name and color different. Like Snowdream who is white with black tinging the muzzle, ears, main, tale, and legs.

I have 147 on me. I'm assuming she'll get an advance for this trip too and pay her guild fee out of that. She could also spend a tad bit more on a horse out of her advance, if she needs. Whatever works best!
 

Cherry Blossom will be quite fine. After you meet with Aeron, you can go meet with Sarwen, get your advance, pay for her, and be ready to be on your merry way. Go ahead and put yourself in the story as soon as you're ready. I can quickly facilitate your meeting with Aeron if you like.
 

Cherry Blossom
Light Horse, Large Animal

Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof –2 melee (1d4+1)
Full Attack: 2 hooves –2 melee (1d4+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 10
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Challenge Rating: 1
Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.

Cherry Blossom is a lovely roan horse with a sweet disposition and elegant manner. She is a showy animal that loves to parade and show everyone how beautiful she is. Cherry Blossom's gear includes a dark red riding saddle, bit and bridle with her name worked into it, and a pair of saddlebags. She knows the following tricks: Perform, Fetch, Seek, Defend, Home, and Flee.
 


Jabin will purchase the following spells: Alarm, Magic Missle, Detect Secret Doors, Detect Undead.

There were some really great spells out there, and if/when they make it back, he will definately look into buying more of them, but for now, he will take these four. Two of which are in his area of expertise.

Thanks again for all the detail you are putting into this Isida, it makes it a great game to be part of.
 

Thanks Verbatim! I really appreciate the praise. And I have a lot of fun putting this much detail into it, it's normally not something I can do in a face-to-face game. :)
 

I'll second the praise. It was your descriptions and writings that led me to want to be in one of your games. I was biding my time until one opened up. :o

Question: Would you prefer us to keep all ooc questions to this thread? Like how much things cost and such? Or is it easy to have simple questions in the main thread?
 

Simple costs questions, combat statistics, and other simply-answered questions can go in IC thread. Questions that require a more extended answer should go here.

And thank you very much Rhia! :o I do have a lot of games, and they don't always proceed the fastest, but I try to make them detailed. Quality over quantity you could say. :)
 

In the interest of keeping things moving, I'm going to NPC Saku until Temujin has time to devote to the game again. Just take up the reins when you get back Temujin! Also, I hope I'm not overstepping my boundaries, but I was guessing you'd end up buying Viper. So, with using your advance and paying both your Adventuring Guild fees and paying for Viper, you have 100 gp extra left (to add to the 40 you already have)

Viper
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (25 hp)
Initiative: +1
Speed: 65 ft. (13 squares)
AC: 16 (–1 size, +3 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite +4 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +6, Will +5
Abilities: Str 16, Dex 16, Con 17, Int 2, Wis 16, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Carrying Capacity: Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Viper can drag 3,450lbs.

Viper is a coal-black horse with a wicked temper. He had several scars on his hide from being struck with whip, crop, or spurs. He likes to use his teeth, and if he can't bite an enemy, he'll bite his rider. Viper is outfitted with a black leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick), all are embroidered with scarlet thread. Viper knows the following tricks: Attack, Defend, Guard, Scare (a perform trick where he bares his teeth, screams, rears, and tries to look intimidating), Assist Attack, and Savage (a special attack where he attempts to maim to prevent escape).
 

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