OOC - Planetouched Peril (New to ENWorld PbP) - Completed


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Isida Kep'Tukari said:
Fangor, I just noted huge gaffe. Your character is listed as a smoke genasi, but as your stats and abilities go, you're actually a dust genasi. Smoke genasi can create a smoke cloud like the pyrotechnics spell, not the choking dust cloud. So.. since you're also going with the morbidity thing, and your stats are currently those of a dust genasi, would you rather just make the name change and edit your combat post, or actually change everything to being a smoke genasi?


Oh :):):):):), I gotta check on the info and get back to you....looks like I missed that also.... :( :(
 

This may be the quickest mage dual in history, since I had to be true to what Jabin would have been doing since he has been employed by Sarwen. I see him mainly as translating, detecting, identifying, and occasionally minor tricks to entertain her daughter. Because of that, I didn't load him up with battle spells, so be gentle with me...:)

Here is his spell selection for Meeting Day:
0- Read Magic, Detect Magic, Mending
1- Identify, Comprehend Languages, Disguise Self

However, I do have my grease ability, so maybe I can at least make the footing a little slippery for ya..*L*
 

Hee hee. Well, the mage duel will be a little different than the physical duels. Basicially you guys will go at nearly the same time, and your initiative will determine who gets the first spell off. It's pretty much who can try to disrupt the other the quickest. So, making Aeron fall down would work pretty well. :)
 

Heh... don't worry. Aeron doesn't have many offensive spells either. Most of his magic tends towards things that are colorful or useful... flare and charming are the two biggest things he has.
 

About these horses, Isida, are you going to give us there stats or is this something you will take care of on your end. They all seem cool, with their different personalities and traits. Most of the time, the horses are just treated as if they where medievel cars, a means of transport that you don't interact with beyond getting on and riding to the next dungeon. I just want to say thanks for putting in the work to make this world come alive, and for being willing to spend the time on us newbies.
 

I'll get you guys your stats here shortly. They're pretty much going to be standard stats with slight tweaks for individual traits. Their gear will be one riding saddle, one bit and bridle, and a pair of saddlebags each.

And thanks for the praise! I too was getting kinda tired with the, "I buy a horse, let's move on," attitude you get a lot in D&D. Besides, you guys are in Willow Grove, and that's essentially supposed to be the horse capital of Low'verok. If one of the Horsemasters didn't ennumerate the myriad qualities of his fine horses, I'd be failing in my duty to construct a believeable homebrew. :)
 

Note that Horsemaster Rulo will tell you all the commands necessary to take full advantage of the riding beast's tricks.

Ashlie's Mount

Earth Hammer
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
AC: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +5 melee (1d4+4) and bite +0 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Carrying Capacity: Light load - 300lbs. or less, Medium load - 301-600lbs., Heavy load - 601 - 900lbs., Earth Hammer can drag 4,500lbs.

Earth Hammer is a dark brown horse with heavy muscles. He has a wicked kick and is very strong. He is very stoic and very little impresses him. He doesn't tend to shy or buck. Earth Hammer is outfitted with a dark brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Earth Hammer knows the following tricks: Attack, Defend, Guard, Down, Come, and Stay.

~~~~~~~~~~~~~~~~~~~~~~~

Pharos' Mount

Goldfire
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
AC: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +6 melee (1d4+3) and bite +1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Carrying Capacity: Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Goldfire can drag 3,450lbs.

Goldfire is a golden-colored horse with a slightly darker mane. He is large enough for an armored rider, and excellent in attacking. He is also very vain and loves to be brushed and groomed. Goldfire is outfitted with a dark golden brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Goldfire knows the following tricks: Attack, Defend, Guard, Perform (parade), Come, and Stay.

~~~~~~~~~~~~~~~~~~~~~~~~

Jabin's Mount

Honeybee
Mule
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
AC: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +5
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 16, Cha 6
Skills: Listen +9, Spot +9
Feats: Alertness, Endurance
Environment: Warm plains
Organization: Domesticated
Challenge Rating: 1
Carrying Capacity: Light load - 230lbs. or less, Medium load - 231-460lbs., Heavy load - 461 - 690lbs., Honeybee can drag 3,450lbs.

Honeybee is a light brown mule of placid demenor. She was a former wizard's mount and learned some unusual tricks from him. Honeybee is outfitted with her former master's gear, a green leather riding saddle, a bit and bridle (her name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick, as well as two small metal vials full of something). Honeybee knows the following tricks: Defend, Guard, Rescue (will carry master away from combat), Hold (will grapple someone and hold him with her teeth), Seek, and Fetch.

Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
 


I know EV is stuck at a slow dial-up place for three months, and I'm sorry to lose him in this game. EV, you better be ready for the continuation of our RL game in the fall though!

At any rate, I shall see if Rhia wants to play Aeron or bring in a different character. It wouldn't be too hard to do that at this point in the game. :) I'll also see if I can't get some more alternates.
 
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