OOC - Planetouched Peril (New to ENWorld PbP) - Completed

Could you give me a little more info on the ooze gensai in your setting? I am thinking of making him a mage, but wanted to see how they existed with others around them.

Thanks in advance..:)
 

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I have an idea in my mind about the ooze gensai mage, but it is still really rough around the edges, but here goes...

<snip>

Standing only a little above five feet in height with continual sweat soaked skin and smelling strongly of stagnant water, many sum up Jabin Jarek with one word, disgusting. While he is not a bad person at heart, few can see beyond his bloated pasty features to harness the keen intellect trapped underneath a husk of skin which feels as malleable as cooking fat.

However, while his outer features may leave much to be desired, there is nothing wrong with the mage's mind, or his magical abilities. Using his spells and other skills to the best of his ability, thus far Jabin has never let one of his clients down.

<snip>

That is all of the description I have so far, but I think the general jist of how the char looks can be gotten. What I am trying to piece together now is how he would have gotten his magical training, as unless his mentor took him on as a charity case, Jabin wouldn't exactly possess the "student next door" look.

I am really tempted to make him a diviner, but the freedom to have all the schools at my disposal is really nice also.

I know I will be thinking better tomorrow after I drop my son off, so I will stop rambling for now, but I do know whatever race I do go with, I will be making him a mage.
 


Verbatim, that concept sounds really neat.

Basically you tend to see the ooze genasi around Skord's Swamp in the south. There are several small towns (Ranfer's Crossing is one) around it, in addition to the larger but more corrupt Gajin further south.

Not entirely surprisingly, you find more than one ooze genasi in charge of sanitation. These are the ones that tend to really just work with instead of against their heritage. Occsionally some of them work with the local thieves' guild, conducting criminals through sewer passageways to make undetectable entrances and exits. Obviously this doesn't endear them to the local authorities.

However, that is only some of the ooze genasi. Some are also swamp guides, or even cave explorers. Others are potters, and are considered experts on clay. The occasional one enters some kind of magery, but they are very rare.
 

After mulling over it for the night, I think I will make him a diviner after all. I can easily give up necro spells, as I rarely use them with any char concept I have, and the perk of getting an extra Div spell is pretty nice.

I will get the char sheet up tonight after I drop off my son, but for planning purposes, the char will be Jabin Jarek, Ooze gensai Div 1.
 

My char is posted in the Rogue's Gallery, but I totally forgot about the 900 gp to spend, so I will have to go back over my items somewhat. Besides that however, I think that Jabin should be good to go.

I also left his spellbook empty as I didn't know if you wanted me to pick the spells he knew, or leave that up to you as well.
 

You may pick your own spells, I don't mind you doing that in the least. :)

As for your item for - Jabin Jarek - Scarlet - This is a soft red sash, made from soft wool and embroidered with a design of flying cardinals. It was one of Vanget's favorite possessions, and one he insisted you take when he was gone. It allows the possessor to conjure a small figment of a cardinal at will (it must stay within 10 feet of the owner). In addition, twice per day, the wearer may see as if with a bird's sight. They may see clearly at a distance of 300 yards, and at a fixed point of up to 50 feet in the air (though it must be directly above the owner). This sight lasts for 5 minutes each time.

Something else I've noticed, both Jabin and Aeron don't have familiars yet. Would you like to aquire them in the course of this adventure?
 

I will pick out the spells and put them up with the sheet as well.

When you say conjure a small figment of the cardinal, do you mean it creates the illusion of one, or a real one. Just wanting to make sure I read it right...:)

I'm still up in the air on the familiar thing to be honest. While I do want him to have one, I have no idea on what kind it would be, so I guess we'll wait and see on the familiar for right now, and maybe after he gets some road under his boots, he will summon one...:)
 

It would just be the illusion of one. As for the familiar, well... if you do the summoning, you don't necessarily know what might show up. If you're willing to trust me on that, I think I could find you something pretty cool.
 

I have nothing but faith in you as far as the familiar goes, but I think character wise, I will wait a little while before I summon one. I know I will have to keep a reserve of 100gp from here on out, but as I don't see him doing alot of shopping in the near future, I think I can handle it.

*brain storm* Unless, you will let me subtract the amount right off the top and only spend 800 gp on his starting items...:)

I do have one more question about the money, can I use it to have "bought" spells to put into my spellbook? Or would you prefer me to keep to the starting off at 6?

Sorry so many questions..:)
 

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