bad rolls, but you can exchange that 16 with another stat...right? Or is that me mixing up the rules?
I would mind if someone with no proficiency has higher skill check than my supposed expert.There’s no reason everyone needs to have the same stats. I hear that a lot, but it really doesn’t matter. In the end, no one will have less than the Standard Array, and if someone gets 6 20’s, who cares? Ability Scores are so little of the game, I really don’t mind if I roll a bunch of low scores while y’all have stronger ones.
But this can happen anytime you use rolls to create a character. And your expert will get better at it over time, while the guy without proficiency won’t.I would mind if someone with no proficiency has higher skill check than my supposed expert.
In general, I don't mind different stat spread, in my games it is always random 6+2d6 - in general it's like 3d6, but with guaranteed 6 on one die. The spread is similar to 4d6 drop lowest, but with 8 minimum which helps with dndBeyond![]()
Thanks. With the stats I rolled, rogue makes the most sense.Also, I can change to Star druid if there is interest for a rogue spot. And druid can tank if absolutely needed.
EDIT: back to meetings, I'll post my stats when I get home, coyote is blocked here at work, I'll probably go with 2x2x2 method (I too like high stats)
My sympathies!You think you have it bad? Check this mo fo out:
Rolls for Quickleaf game: 3D6 = [1, 3, 5] = STR: 9
3D6 = [6, 4, 1] = Dex: 11
3D6 = [1, 1, 6] = Con: 8
3D6 = [1, 2, 5] = Int: 8
3D6 = [1, 5, 1] = Wis: 7
3D6 = [1, 5, 3] = Cha: 9
Depending on how I use my bonus attributes, I’ll have four attributes at a -1. At least. Maybe 5 if I bump Wisdom so it isn’t a -2.