FitzTheRuke
Legend
I think there might be a bit of confusion when it comes to the rarely-used Chase rules. They discovered, quite rightly, that using the combat mechanics (like speeds and bonus action dashes and that sort of thing) to be very boring narratively.
Frankly, we could just do the math as to when and where Tommi would catch up to Lionel - under the combat rules, it's inevitable. It's impossible for Lionel to get away from Tommi, and impossible for anyone else in the party to ever catch him, based on the rogue's cunning action.
On top of that, if you break a chase into combat rounds, you have that weird thing where someone who's behind, can pass someone else if their turn comes up first, and then be passed by the other person, back-and-forth.
In the chase rules, combat abilities still count, but they're slightly more "fluff" - they might give you advantage on checks, for example.
Now, I'm not sure that I think that the chase rules are particularly good - they're a pretty loose framework, and I don't like how RAW they cause an unusually high amount of Exhaustion for something that takes place over a few minutes' time. (We'll probably ignore that part).
I'll try to interpret what you've all posted for "Chase Round 1" with this in mind, and narrate the results as soon as I get a chance. Bear with me, I'm already out of time this morning.
Frankly, we could just do the math as to when and where Tommi would catch up to Lionel - under the combat rules, it's inevitable. It's impossible for Lionel to get away from Tommi, and impossible for anyone else in the party to ever catch him, based on the rogue's cunning action.
On top of that, if you break a chase into combat rounds, you have that weird thing where someone who's behind, can pass someone else if their turn comes up first, and then be passed by the other person, back-and-forth.
In the chase rules, combat abilities still count, but they're slightly more "fluff" - they might give you advantage on checks, for example.
Now, I'm not sure that I think that the chase rules are particularly good - they're a pretty loose framework, and I don't like how RAW they cause an unusually high amount of Exhaustion for something that takes place over a few minutes' time. (We'll probably ignore that part).
I'll try to interpret what you've all posted for "Chase Round 1" with this in mind, and narrate the results as soon as I get a chance. Bear with me, I'm already out of time this morning.