(OOC) The Dog Days of Doom


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Holy Hammer

The dog is snuffling at the door, the team readies to open and grab it.

Smelling the living through the door, the dog howls loudly, piercing the quiet of the twilight. The howl is ear shattering.

Havoc reaches out, grabs the pup, drags it in and the three beat it until it moves no longer.

You can make a stealth DC 17. Failing that, succeed on initiative: DC 22. If you succeed, you kill it.

If you fail, you all take 3 psychic damage.

It doesn't have a tonne of HP and you guys would have to all roll really badly to not kill it. And I rolled perception for the zombies but, it seems, there isn't any zombies close enough to care.

See my awesome (and horrible) rolls below.


Perception; 2D20.HIGH(1)+3 = [4, 14]+3 = 17
Initiative; 1D20+2 = [20]+2 = 22
Perception zombies Vs DC 9: 1D20 = [5] = 5

Sonic Damage: 1D4+1 = [2]+1 = 3
Someone with inspiration could declare that the chickens hear the howling dog and leave you guys to sneak past unhampered.

:D
 

Team Holy Hammer

If you want to rendez-vous with the other group at the Potion shop, you can.

Other options:
Stop at the Pendant Stall
Leave the Market

The stealth difficulty is a bit harder if you go to the potion shop because you have to cross the entire market but I won't make you do two checks since the advantage of splitting up was only having to make one check per "turn" (a turn being the group visiting a shop)

But, wherever you choose, please roll a perception check DC 15
 


I agree.

Did we get everything we needed to, though? I feel like someone (Dierdre?) asked us to pick up something (medium armor?) that we have not done yet. (Those are my guesses).
 

I agree.

Did we get everything we needed to, though? I feel like someone (Dierdre?) asked us to pick up something (medium armor?) that we have not done yet. (Those are my guesses).

Given the time constraints, I think we should get out while the getting is good. Good rolls don't last forever, and I'd rather explore one new place (and maybe find something interesting) than dawdle around here on the off-chance there is something else.

From an RP perspective, an armory is the LAST place Caer wants to be, and he wants to exit as soon as possible.
 




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