OOC: The Enemy Within, using 4E

====== Created Using Wizards of the Coast D&D Character Builder ======
level 1
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 10, Wis 14, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 10, Wis 14, Cha 9.


AC: 17 Fort: 16 Reflex: 11 Will: 12
HP: 31 Surges: 12 Surge Value: 7

TRAINED SKILLS
Endurance +10, Heal +7, Athletics +9

UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, History, Insight +2, Intimidate -1, Nature +2, Perception +2, Religion, Stealth +1, Streetwise -1, Thievery +1

FEATS
Level 1: Dwarven Weapon Training

POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Cleave
Fighter encounter 1: Hack and Hew
Fighter daily 1: Driving Attack

ITEMS
Adventurer's Kit, Scale Armor, Mordenkrad, Handaxe
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Background after weekend :)

Still no background :blush:

Can you give some information about the start of the adventure? I'm looking for a hook why a simple but competent dwarf warrior should endure a life outside his race, suffering human architecture and bear. Mind I don't want to be a slayer!
 

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First post contains a bit more background to the start of the adventure. Dwarves are relatively common in the Empire, usually working as engineers or miners, so he wouldn't be that isolated from his people.
 

Background:

Gorim Grimson liked the idea at first: beginning works as an overseer in a human mine. While his skill was more in the way of combat, even a dwarf with poor mining skills is the superior to any human. Grumbling about human incompetence and beer, he thought about going back to Karak Kadrin as he found the note...

... No laggards, cowards, or dwarf need to apply...
:mad:

He wasn't interested in this before, but that hurts his dwaven pride. Gorim put on his armor, took his weapon and went on to apply... and if they say know, they would know a dwarf's wrath!
 




Added some more houserules to the first post.

Grimson and Grimmson? You could change the spelling of one and have them be related, or it might be amusing to have them unrelated but everyone assumes that they are, like Thomson and Thompson from Tintin. :p
 

I would neither reject a relationship (had great fun being part of two adventuring dwarf brothers), nor our constant grumbling about bad human ears, that they constantly mix up our names ;)

(I actuall used an WHFRPG 2e character creator to get the name ;))
 


Let's be relatives. Padreigh's can be the more faithful one of them. But we can meet there by chance. Don't really see the Paladin miner...

Will we be the Grimmsons or the Grimsons? The single 'm' version is a sample Warhammer name.
 

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