Walking Dad
First Post
====== Created Using Wizards of the Coast D&D Character Builder ======
level 1
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 10, Wis 14, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 10, Wis 14, Cha 9.
AC: 17 Fort: 16 Reflex: 11 Will: 12
HP: 31 Surges: 12 Surge Value: 7
TRAINED SKILLS
Endurance +10, Heal +7, Athletics +9
UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, History, Insight +2, Intimidate -1, Nature +2, Perception +2, Religion, Stealth +1, Streetwise -1, Thievery +1
FEATS
Level 1: Dwarven Weapon Training
POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Cleave
Fighter encounter 1: Hack and Hew
Fighter daily 1: Driving Attack
ITEMS
Adventurer's Kit, Scale Armor, Mordenkrad, Handaxe
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Background after weekend![]()
Still no background

Can you give some information about the start of the adventure? I'm looking for a hook why a simple but competent dwarf warrior should endure a life outside his race, suffering human architecture and bear. Mind I don't want to be a slayer!