Magical weapons -
Courageous Blade: +1 Rapier, grants +2 EQ bonus on Will saves including
Fear and Horror checks. If a Madness check is ever made with it the
wielder drops the blade before making the save. CL 4, 3300 gp.
Deception Blade: +1 Short Sword, get +5 competence bonus on Bluff checks
including Feints. Non-rogues using get a -4 to attacks. CL 3, 5000 gp.
Greater Magic Longsword: Sacrafice a permanent Wisdom to bind the sword
to yourself. 1/day speak the blade's name and gain an enhancement bonus
equal to 1/3rd of character level (max +5) for your next attack. CL 4,
5700 gp.
Living Saw: Greataxe, when command word is spoken the sawteeth on the
axe begin vibrating rapidly and it deals an additional 2d8 damage per
hit. If anyone is struck for more than 20 points of damage the results
are brutal enough for a Horror Save (DC 15)
Sylvan Short Sword: +1 short sword, deals 1d6 extra damage to all
non-elf humanoids. Non-elves who willingly grasp the hilt take damage
every round. CL 7, 8300 gp.
Magical ammunition -
[energy ammo]: Flaming, Frost, Shock. Deal 1d6 extra damage.
200gp/10 bullets.
[burst ammo]: Flaming, Frost, Shock. Deal 1d10 extra damage.
Thundering, deals 1d8 sonic extra. 350gp/10 bullets. If a weapon
has a crit multiplier of x3, roll bonus damage from burst ammo twice.
If a x4 weapon, roll the bonus damage three times.
Potions/lotions -
Fog Juice: As spell Fog Cloud, caster level 6. CL 2, 300 gp.
Oil of Enslavement: When rubbed on intelligent humanoid acts as Charm
Person, caster level 6. CL 2, 50 gp.
Potion of Gentle Repose: As spell gentle repose (preserves a body).
CL 2, 300 gp.
Potion of Lies: Grants +30 Bluff checks when used for lying, magic for
sensing lies (such as detect lies) will not work for the duration.
Lasts 1 hour. CL 2, 400 gp.
Sphere of Night: As spell deeper darkness, 60' radius, caster level 6.
CL 2, 750 gp.
Tentacle Aquarium: As spell Evard's black tentacles, 15' diameter,
caster level 10. Attacks targets user designates, if no target is
designated it attacks nearest being even the user. CL 3, 1400 gp.
War Paint of Natural Armor: Grants natural armor bonus for 10 minutes,
bonus depends on cost. CL 2. +3 300 gp, +4 900 gp, +5 1800 gp.
Wine of Questing: User pours and imbiber drinks it, user is immune to
own wine's effects. User can make one command as per spell Lesser Geas
Will save DC 21. CL 4, 3300 gp.
Wine of Suggestion: User pours and imbiber drinks it, user is immune to
own wine's effects. User can make one suggestion as per spell, Will
save DC 12. CL 4, 400 gp.
Rings -
Ring of Swarm: Once per day summon 1d4+1 dire rats for 3 rounds. CL 4,
2000 gp.
Ring of Enduring Swarm: As Ring of Swarm but rats stay as long as wearer
uses ring every 3 rounds (as a move action) to convince them to stay.
Rats must be dismissed or die before more can be summoned. CL 4, 3750
gp.
Rods -
Rod of Mists: Cast obscuring mist and expeditious retreat at will, total
of 3/day. CL 4, 5000 gp.
Scrolls -
Earful Scroll: Allows communication between recepient and user for 5
minutes when used (more rules, can be provided if asked). CL 4, 585 gp.
Teleporting Message Scroll: As Earful Scroll but lasts 10 minutes, also
can be sent anywhere in domain as per greater teleport spell. CL 4,
4800 gp.
Scroll of Literacy: If reader is illiterate they gain the effects of
comprehend languages for 10 minutes. CL 4, 50 gp.
Wands -
Flash of Courage: Functions as a wand. 50 sips of liquid, each sip
intoxicates user for one minute and they suffer -2 to Wisdom but gain
+2 morale bonus against Fear/Horror Saves. CL 5, 750 gp.
Knock Key: 50 charges of knock spell as 6th level caster. CL 4, 4500 gp.
Magician's Wand: 50 charges of prestidigitation, as 6th level caster.
CL 4, 375 gp.
Severed Spectral Hand: 50 charges of spectral hand, as 6th level caster.
CL 2, 4500 gp.
Wonderous Items -
Bomb Sack: Absorbs the first 5 points of damage from any attack that
would damage a bomb inside it, but can only hold one bomb. CL 5, 2000
gp, Weight 1/2 lb.
Cloak of Stealth: Gain +5 to hide or move silent checks, user chooses
which one whenever they don the cloak. CL 2, 2750 gp, Weight 1 lb.
Crest of Alarm: Can be attached to any surface, acts as if user cast
the Alarm spell with caster level 6. [once duration ends user must pick
it up and attach it again as it does nothing at that point] CL 2, 4000
gp.
Detective's Magnifying Glass: +10 competence bonus to Search/Spot when
looking through it. CL 9, 8000 gp.
Goblet of Gossip: User can cast message at will as 4th level caster.
CL 3, 2000 gp.
Hypnotism Disk: One side grants +10 bonus to Hypnotism skill, other
side can cast hypnotic pattern (as 6th level caster) 1/day. CL 9, 6200
gp.
Magician's Top Hat: Grants +10 competence bonus on Sleight of Hand
checks. CL 9, 2000 gp.
Magician's Hat of Summoning: Can summon a tiny creature of less than
1 HD 3/day. Will do user's bidding for 3 rounds. CL 9, 3600 gp.
Mask of the Dead: As spell invisible to undead, lasts 10 minutes and
can be used 3/day. Cannot wear any other headgear with it. CL 3, 2000
gp.
Severed Mage Hand: When held and command word spoken acts as spell
Mage Hand, caster level 6. CL 1, 1000 gp.
Spray of Nausea: 1/day can target one thing within 30', victim is
covered in 3 rounds by a Fog Cloud spell. Also must make a Fortitude
save (DC 20) or nauseated for 3 rounds. CL 9, 5400 gp.
Spurs of Phantom Steed: Can whistle up a Phantom Steed for up to 3
hours each day, time used does not have to be continuous. Cannot wear
magic boots along with spurs. CL 2, 5400 gp.
Stirrup of Horsemanship: Can be attached to any saddle to give +10
comp. bonus to Ride checks. CL 4, 2000 gp.
[Not including Hell Scythe in list because it is way unbalanced for
it's price, so I would cost it at far over the 8300 gp they list]