D&D 5E [OOC] Uller's Out of the Abyss


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Ok, I guess you're right about tying them up, JustinCase. They've tried to run once (probably to save both themselves and us); they'll probably try again.

I vote we tie them up, take them back KO'd, finish the day's travel, then heal them and talk to them once we've made camp for the night.
 




Ok, I guess you're right about tying them up, JustinCase. They've tried to run once (probably to save both themselves and us); they'll probably try again.

I vote we tie them up, take them back KO'd, finish the day's travel, then heal them and talk to them once we've made camp for the night.

Double agreed.
 


When you return to the group you will be carrying a very badly beaten and tied up Topsy and Turvy like you are returning from some weird deep gnome hunt (I suppose Sarith will approve...). What are you going to tell the others?
 

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