D&D 5E [OOC] Uller's Out of the Abyss

Ok, thanks. I will wait until [MENTION=6776182]JustinCase[/MENTION] can post his action. Are we still able to call KO when we do enough to drop her then?
 

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When we first got out of our shackles, I fleetingly thought of stuffing my pair (and the key, of course) in my bag since I don't trust Sarith and Buppido. But then I thought, "Nah, if it turns out either of them is bad enough that we need these, we'll just kill them."

I could kick myself.
 

Oh wait, I accidentally rolled a d6 instead of d4 for the damage of my dagger. Sorry! Here's a new roll (without the rest of the math): [roll0]
 



Not a problem. Ha ha, [MENTION=6801671]itcomeswithamap[/MENTION] asked the same thing. At 2nd level, I got the dueling fighting style that give me +2 damage if using only one weapon. It works when using a shield as well! :)

To be fair to Uller and I, your fighting style isn't on your RG post and I don't think you mentioned taking it. ;P

Anyway, no worries on the brief absence, pretty sure it's still [MENTION=6776182]JustinCase[/MENTION]'s turn.
 

I put up my link on the RG thread which has my Google Doc, and I thought I mentioned it, but didn't elaborate. It is not a common Fighting Style that people often take, since most go for TWF, Defense, or Great Weapon Fighting. I should have posted explanation after you had asked. :p
 

I think binding them would be the best bet... It may hold them, but then again who knows?

When in rat or hybrid form they will have advantage on checks to get out unless you can get some magic rope. Since they are immune to non-magic damage, they won't feel the pain of ropes biting their flesh the way a normal person would.
 

I put up my link on the RG thread which has my Google Doc, and I thought I mentioned it, but didn't elaborate. It is not a common Fighting Style that people often take, since most go for TWF, Defense, or Great Weapon Fighting. I should have posted explanation after you had asked. :p

No big deal. I'll never have much more than a cursory familiarity with your characters. Between two campaigns, I have 7 PC and a dozen NPCs...I gotta rely on players to tell me what they're PCs do.
 

Per the rules on knocking creatures unconscious, Topsy should be out but stable now. I think we ought to leave her that way while we deal with Turvy the same way we did with her. She shouldn't be awake/aware while we fight him, IMO. Then we can get them both back to the main party for rest/healing.

So--Turvy's already prone. I'll grapple him, then you two use the daggers again. [MENTION=6776182]JustinCase[/MENTION] [MENTION=6801331]DMAesh[/MENTION], sound good?
 
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