Infiltrators
We need a good plan for this encounter. The Baddies are more than a move and a dash away from SnorLoska (40ft), so even if he rushes in he can't do anything before they attack. Being blasted by spells from 5 spell casters will not be good for the health of SnorLoska.
I'm also concerned what might appear from the far south end of the room and also about the "statues" in the current room. Those might spring to life very soon, indeed.
SnorLoska has a couple of antitoxin vials and 2 uses of rage left. That's it. Of course, he got his weapons, shield and darts too.
Options: 1. SnorLoska can move 40 ft (R14) and throw a couple of darts. 2. SnorLoska can double move to X16 and stand there as a target. 3. SnorLoska can double move to U20 in order to cut off the Baddies retreat.
I'm open for suggestions.
River Gang
Drako and Kurzon are nearly down and Udit at half-max HP. And we haven't even finished this encounter yet. All our fights costs a lot of resources but I guess it is time for some healing anyway. So Sesto's dilemma is between healing and stopping the screaming cultists. Or the last chillborn... but if that one pops then both Kurzon and Udit will be ice showered again. With some coordination, Udit and Kurzon could disengage and move away while others are taking out the chillborn with ranged attacks.
I'm open for suggestions.