D&D 5E (OOC) Vault of the Dracolich 5E (Full)

Might be a trick to bypass the cultists and go around their expected approach and let The Beast and his merry band act as a distraction on the retreat. Maybe we can avoid a problematic encounter?

Squirrels are evil!
 

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The Genasi are mostly ok. They all should have about 3/4 of their Psi points, I think. At least over half. But it is starting to get ridiculous. There are always more cultists, though at least the mercs are out.

Maybe we should just push forward, take out this alchemist and the necromancer as fast as possible, then get this last statue. Maybe we can have one group go for the alchemist, and one go for the necromancer? Take them both out at the same time?


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I agree.
The Infiltrators have already located the alchemist (I believe it is him!) and they can take him out.
The River Gang can follow Beast’s instructions and take out the necromancer.
Let’s go!


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