I played in some of the pathfinder society adventures. The first four, actually. I found that the over-reliance on artifact macguffins detracted a bit from the plots, but overall the modules were very good. They engaged the players tactically, they offered unique environment-based challenges and obstacles, and they had good pacing overall.I'll answer your questions. I just finished Crypt of the Everflame two weeks ago with my group. They enjoyed it and we started up Masks of the Living God. Both are part of a three mod arch written by Jason Bulmahn and are great introductory modules. Paizo's adventures are well written IMO whether they are independent mods or part of the AP stories. I've read through the first two parts of Council of Thieves, but probably won't run them for my group. I want my group to learn the world so running an AP is out since they tend to focus on specific regions. If you want to having everything in a set area then APs are the route to go. Hodge Podge campaigning with different stories then go with the Pathfinder mods or the older Gamemastery ones.
It looks like Paizo has maintained that recipe, if not improved it.

Thanks.There are three versions of the Pathfinder SRD available as well as a hyperlinked PDF. There's the one that Paizo has put up as well as the one mentioned here. The third one escapes me right now but if you do some searching on Paizo's boards you'll find it. As for how they compare with the hyperlinked 3.5 SRD I'd say they're about the same if not better depending on your tastes and which one you end up using. Hope that answers your question.
Um, calling criticism poo flinging is the height of exaggeration. If WotC and it's over-reactive fanbase can't handle the heat, they should get out of the fire. Being the 500 lb gorilla doesn't make WotC a victim or immune to criticism.That we are so hard to please that the company with the most experience in the industry can't make a decision without getting poo flung in its direction is not something that flatters us.
Well, the last part is arguable. I certainly don't think it's worth it. Not when I can compare it to the innumerable 3rd party tools that came with previous editions for free.Oh no. WotC had to revise their proposed feature list for DDI. How awful.
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There seem to be some people within the tabletop roleplaying community who are unable to let the issue go two years later, even though DDI is a truly excellent product package that almost everyone you'll find on here running 4e agrees is well worth the price of admission.
You know what people hate more than failure? Dishonesty.
Until WotC balls up and admits they will never release the table top, they are singularly responsible for any flak they get about it. It was marketed as a tool that would revolutionize the way we play- and furthermore would become a central tool to playing 4e. To say they've failed to deliver would be an understatement.