Prism
Explorer
I believe we should be getting some suggestions on play above 20th level in the DMG. I doubt we will see a handbook on what we could call epic levels at any time soon - if at all, and to be honest I would be quite happy about that since I don't think you can easily codify those levels since different groups will want different things. Some will look to continue as before with a standard progression, others may want to introduce a cap at 20th but continue playing, and yet others would release many of the built in limits and go off in all sorts of divine/demigod/epic hero directions.
I wanted to collect some thoughts on the mechanics (if any are really needed) of this level of play
That should do for the moment
I wanted to collect some thoughts on the mechanics (if any are really needed) of this level of play
- Would you continue proficiency progression. There is a table in the free DMG rules for monsters which could be followed
- Would you create additional levels for existing class e.g sorcerer 25? How would you address spellcasting and number of attacks?
- Would you create new epic level classes like demigod, chosen, perfect wight etc which had high level mechanics
- Would you allow mutliclassed characters to continue in their existing classes e.g fighter 10/wizard 15
- Would you allow stats above 20? Or should this be relevant to a class like the barbarian 20th level feature. Maybe a demigod class boosts the cap to 22 or 24?
- How about 10th level spells, high spellcasting or epic rituals - whatever those things may be
That should do for the moment