"Thanks," says Solace, enthusiastically. "I appreciate it." Then, to one of the others in the packed room, "Watch my stuff."
She lets herself down to the main level of the stalactite with a gentle swing, the rope ladder comfortably receiving her weight, and she's off, sprinting after the horde of Quaggoths, dagger-like shard in her hand.
She rushes past Raza -- "Oh, Raza! Be careful! there are Quaggoths and giant centipedes about. Maybe Drow" -- and continues on. Is the door in the second stalactite unlocked? If so, she'll go in and investigate. If it's locked, she will continue on.
[sblock=Solace 8/21]
[size=+1]Solace[/size], Aasimar Rogue Tanner 3 (Swashbuckler)
Initiative: +5; AC: 15; HP: 8/21 (3d8); Speed: 30 ft; Inspiration: No.
In Hand: dagger-like shard.
Str -1 Dex +2 (save+4) Con +1 Int +1 (save +3) Wis +2 Cha +3
Skills: Acrobatics (expert), Perception, Stealth, Deception, Persuasion (expert), Insight, Thieves' Tools
Racial Abilities: resistance to necrotic and radiant; Light (cantrip); Lesser Restoration (1/long).
Rogue: +2d6 Sneak Attack; bonus action to Hide, Disengage, or Dash; Fancy Footwork (no opportunity attack from someone I've melee attacked that turn).
[/sblock]
She lets herself down to the main level of the stalactite with a gentle swing, the rope ladder comfortably receiving her weight, and she's off, sprinting after the horde of Quaggoths, dagger-like shard in her hand.
She rushes past Raza -- "Oh, Raza! Be careful! there are Quaggoths and giant centipedes about. Maybe Drow" -- and continues on. Is the door in the second stalactite unlocked? If so, she'll go in and investigate. If it's locked, she will continue on.
|
[sblock=Solace 8/21]
[size=+1]Solace[/size], Aasimar Rogue Tanner 3 (Swashbuckler)
Initiative: +5; AC: 15; HP: 8/21 (3d8); Speed: 30 ft; Inspiration: No.
In Hand: dagger-like shard.
Str -1 Dex +2 (save+4) Con +1 Int +1 (save +3) Wis +2 Cha +3
Skills: Acrobatics (expert), Perception, Stealth, Deception, Persuasion (expert), Insight, Thieves' Tools
Racial Abilities: resistance to necrotic and radiant; Light (cantrip); Lesser Restoration (1/long).
Rogue: +2d6 Sneak Attack; bonus action to Hide, Disengage, or Dash; Fancy Footwork (no opportunity attack from someone I've melee attacked that turn).
[/sblock]