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D&D 5E Out of the Abyss IC

Round 1

Kago shook his head at the vagaries of old women and, with Shuushar's slow but able help, continued donning armor. Raza did, too. Solace cast light on the handrail of the rope bridge within her reach ( [MENTION=23484]Kobold Stew[/MENTION] ), the bright light of her spellwork an affirmation in the dark of the chasm. Brinn's Undercommon was poor, but he managed in a few garbled makeshift words and by much pointing to convey his point. The quaggoth, which had been at the winch cranking away to raise the basket, growled and spun on its bare heel. Two of the remaining quaggi exited the rooms they'd been in and stood at the center of the platform. A third appeared to be busily ferreting out a drow guard hidden inside the guard post at the far south of the platform.


OOC: ROLL INITIATIVE, all of you!



[sblock=ALL]There's a lot of text here, so read carefully. The NPCs will continue to act on initiative 1 (the bottom of the round). We're hitting the re-set button, to an extent, and fast-forwarding to what would have been "Round 17" of the last combat. Everyone has five rounds' worth of actions you could have taken during the lull. Please tell me what those actions were, if any. To clarify, your next post should include an init roll and a declaration of what actions your character took for the previous five rounds. Kago finished putting on his armor at the end of his turn in Round 15 and therefore has one round worth of additional actions he may state. Raza finished putting on her armor at the end of her turn on Round 16 and does not have any additional actions she may state. If you guys want to work out a plan, you've got a little time to do so. Brinn communicated with the quaggoth at the winch and convinced it to head to the stalactite, which it has done. There are three additional quaggi that could, perhaps, be similarly convinced (and so this could be some of your action for the intervening rounds if you wish). The winch takes a Strength check DC 18 to move, one check per round. A character can use the help action to grant advantage to the character cranking the winch. It takes 4 rounds to raise or lower the basket, but the quaggoth Brinn interrupted had already raised the basket one turn's worth, so it'd be 3 rounds to raise the basket up to the platform. I'm working on producing a couple of maps in Google Drawings and will edit those in via a link below each map, below. In the meantime, this should get us going again.[/sblock]



2lbfdif.jpg

Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1lYM0yKSlVTOTByXpozxmofsST-Jcn0IC3ofrUPJgSMc/edit?usp=sharing


b5lfzr.jpg

Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1gI170GLq5UNCR8ISSAyxXit5PPER3lM1CY_4gkG5LNQ/edit?usp=sharing

Initiative:
Kamael 22
Raza 19
Brinn 17
Asha 15
Quaggi 8
Solace 7
Kago 4
NPC Prisoners 1


[sblock=DM]
Plain Quaggoth 20/45
Red Quaggoth 18/45
Yellow Quaggoth 20/45
Blue Quaggoth 20/45
Asha __/__
Jimjar (armory) 6/27
Shuushar (armory) 15/18
Stool (S23) 3/7
Turvy (M25) 2/33
Derendil disappeared 8/45
Buppido disappeared 12/13
K'nyr dead
Drow Guard 1 dead
Drow Guard 2 dead
Quaggoth 1 dead
Quaggoth 3 dead
Topsy dead
Sarith dead
Ront dead
Eldeth dead[/sblock]
 
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Kamael will assist someone (Brinn?) with the winch, looking around cautiously as he does so.

OOC:
[roll0]

I'd like to keep an eye out for where Jorlan has got to..perception check?


[sblock=Status]
Kamael hp 17/17 AC 15
Inspiration yes, Tides of Chaos yes, Concentrating no
Slots 3/4 2/2
SP: 2/3
[/sblock]
 
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OOC: Roll Perception, [MENTION=33284]Yavathol[/MENTION]. Kamael can help someone with the winch, yes. I'll wait to see if anyone offers to crank (if one of you offers to crank, it's a Strength DC 18 check with advantage for having help).
 


Kamael kept out a sharp eye, but couldn't see the chasm floor. The smell of copper hung in the air; drow blood spilled by quaggoth claws. He saw nothing of note for long moments.
 

Raza Thulcandra


Raza could tell that the orc-blood would finish donning his armor before she would. What was his name again? She wasn't sure that she ever knew, and if she did his name was proving elusive to pin down in the maze of her memory right now.

"Forgive an old woman's slowness." Raza pulled another buckle tight; not many left now. "I'll follow along as soon as I've finished; it won't be too long. What do I call you? I've been called many things through the years, but my name is Raza Thulcandra."

[sblock=Combat]Raza initiative: 1D20+2 = [17]+2 = 19
[/sblock]
[sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: Yes
AC: 13, Current: 13; HP: 24/24; Speed: 25 ft

Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)

Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14

In Hand: nothing
Spells Prepared: (5) (Grimoire)
  • 2nd level: 2/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
  • 1st level: 4/4; Cure Wounds*, Faerie Fire, Goodberry
  • Cantrips: Druidcraft, Mold Earth, Produce Flame
* can be cast at higher level

Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 1/2 (1 hour duration)
[/sblock]
 



After the fish-man helped Kago fasten his last buckle, the orc pulled on the last of his ensemble: a thick chain necklace with a (OOC: wait for it...) glass eye pendant. He picked up his hammer as the halfling spoke then froze for a moment, surprised that there would be anyone here who thought enough to ask his name. "Razzza," he repeated with too much emphasis on the consonants. He didn't attempt the surname. I am called Kago. He reaches out with his thick, dirty fingers and cinches one of the old woman's traps a little tighter. "We go together," he said matter-of-factly.



Code:
[B]AC:[/B] 18; [B]HP:[/B] [COLOR=#FF000]14[/COLOR]/21
[B]Initiative:[/B] -1
[B]Saves:[/B] WIS +4, CHA +2
[B]Passive Perception:[/B] 12
[B]Languages:[/B] Orc, Common, Goblin
Darkvision 60 ft.
[B]Skills:[/B] Athletics +5, Insight +4, Medicine +4, Survival +4
[B]Stats:[/B] Str 16 (+3), Dex 8 (-1) , Con 13 (+1), Int 10 (+0), Wis 15 (+2), Cha 10 (+0)

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No
-[B]Channel Divinity available[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [ ] No (recharge after a long or short rest)
-[B]War Priest[/B] (bonus action, 2 uses per long rest): 1.[ ] 2.[ ]

[B]Spell Slots:[/B] 4, 2, 0, 0, 0, 0, 0, 0, 0
[B]Slots Used:[/B]  0, 1, 0, 0, 0, 0, 0, 0, 0
[B]Spells Prepared:[/B] (5) [URL="http://ephe.github.io/grimoire/"](Grimoire)[/URL]
[LIST]
[*][B]Cantrips:[/B] Sacred Flame, Spare the Dying, Thaumaturgy
[*][B]Domain Spells:[/B] Divine Favor, Shield of Faith, Magic Weapon, Spiritual Weapon
[*][B]1st Level:[/B] Command (*), Cure Wounds (*), Guiding Bolt (*), Healing Word (*)
[*][B]2nd Level:[/B] Prayer of Healing (*)
[/LIST]
(*) can be cast at higher levels
 


Initiative [roll0].

Solace continues to keep her back against the door. She knows where here bag is, along with her armour and other possessions, still in the upper chamber of the first stalactite. She does seem however to have held things at bay sufficiently for her fellow prisoners to don their armour and appear.

There has not been a hammering at the door. As sweat appears at her hairline and on her chin, she suddenly shudders -- is there another door to this one? Perhaps it is emptied, and that spider she saw, and her captor, have left. She has with her her lock picks (currently in the door, blocking the lock), a dagger-like shard (in her hand), and a hand crossbow, loaded, with a single bolt.

The light she has cast might dazzle the subterranean dwellers here, but it limits her own ability to see far in the dark. In the thirty more seconds she has been there, she still has seen no viable target, though the quaggoths seem to be somewhat responsive. She wonders idly how long this shimmering effect that encompasses her will last.

When a signal is given -- by anyone at this point, really -- she is prepared to move -- either to retreat to a safer position if she has allies, or to stab for all her life is worth if someone comes through the door she is holding so desperately closed.
 

Round 1

Kamael relocated to the platform and stood by the winch, ready to help crank. Brinn directed one of the quaggi to the winch, and after a moment's pause during which its eyes bored into Brinn's the quaggoth grunted and complied. While Brinn fetched Stool, Kamael and the quaggoth worked in concert to raise the basket in no time at all.

Over by the large Stalactite, Solace pressed her weight against the grey wood of the door. She could smell the cloying stench of the shaggy hulking quaggoth beside her; its musk was overt. Solace realized the door wasn't made of wood. There was no grain to the grey material, and though it seemed strong it had a sponginess lacking in wood. The shimmering protective force cast upon her by Kamael hadn't faded yet. She could sense the magic at work about her person.

One of the quaggoths untasked by Brinn broke down the door to what looked like a chow hall. The beast ranged inside, upending tables and crunching apart chairs. It found a barrel of salted fish and gorged. The ruckus attracted the attention of the quaggoth who'd savaged the last remaining visible drow guard inside the southernmost guard shack. The savager stalked into the chow hall, where a death match between the pair of quaggoths ensued over the barrel of salted fish. The fight continued for long moments, dotted by howls of pain, until the savager lay dead on the chow hall floor. The barrel raider continued its gorging spree.

Shuushar ambled down the rope ladded with a quiet, "I will return. A few moments." Raza felt the placid kuo-toa brush by her. His sky was dry, peeling, and felt raspy. Still, he offered her a wan smile as he looked up while descending the ladder. Jimjar remained in the armory with Kago and Raza, and busily helped Raza with the last of her snaps. With two helping her, Raza was done donning armor earlier than she might otherwise have been. When they were done, Jimjar took off like a shot and was first down the rope ladder.

In all this time, it was deathly quiet inside the large stalactite. Solace detected no sign of Asha. Or the spider.


OOC: Kamael and the quaggoth get the basket raised in three rounds. Kamael therefore has two rounds' worth of action reserved, in addition to his action for Round 1. Looks like Kago decided to help Raza put on her armor. Because he did that, both he and Raza are done donning armor at the end of Round 15 and can both take a round's worth of actions for what would have been Round 16. Please factor that into your post for Round 1. Kago's up first, [MENTION=23298]industrygothica[/MENTION]! I screwed up, sorry 'bout that...Kago acts on init 4, so he isn't first to act in Round 1. Instead, Kamael's up first. I apologize for creating confusion.




28rv36.jpg

Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1lYM0yKSlVTOTByXpozxmofsST-Jcn0IC3ofrUPJgSMc/edit?usp=sharing


10f4bqw.jpg

Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1gI170GLq5UNCR8ISSAyxXit5PPER3lM1CY_4gkG5LNQ/edit?usp=sharing

Initiative:
Kamael 22
Raza 19
Brinn 17
Asha 15
Quaggi 8
Solace 7
Kago 4
NPC Prisoners 1


[sblock=DM]
Plain Quaggoth (S23) 20/45
Red Quaggoth dead -- killed by Yellow Quaggoth
Yellow Quaggoth (P32) 20/45
Blue Quaggoth (N27) 20/45
Asha __/__
Jimjar (R24) 6/27
Shuushar (AA14) 15/18
Stool (M28) 3/7
Turvy (M25) 2/33
Derendil disappeared 8/45
Buppido disappeared 12/13
K'nyr dead
Drow Guard 1 dead
Drow Guard 2 dead
Quaggoth 1 dead
Quaggoth 3 dead
Topsy dead
Sarith dead
Ront dead
Eldeth dead[/sblock]
 
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