CanadienneBacon
Explorer
Round 1
Kago shook his head at the vagaries of old women and, with Shuushar's slow but able help, continued donning armor. Raza did, too. Solace cast light on the handrail of the rope bridge within her reach ( [MENTION=23484]Kobold Stew[/MENTION] ), the bright light of her spellwork an affirmation in the dark of the chasm. Brinn's Undercommon was poor, but he managed in a few garbled makeshift words and by much pointing to convey his point. The quaggoth, which had been at the winch cranking away to raise the basket, growled and spun on its bare heel. Two of the remaining quaggi exited the rooms they'd been in and stood at the center of the platform. A third appeared to be busily ferreting out a drow guard hidden inside the guard post at the far south of the platform.
[sblock=ALL]There's a lot of text here, so read carefully. The NPCs will continue to act on initiative 1 (the bottom of the round). We're hitting the re-set button, to an extent, and fast-forwarding to what would have been "Round 17" of the last combat. Everyone has five rounds' worth of actions you could have taken during the lull. Please tell me what those actions were, if any. To clarify, your next post should include an init roll and a declaration of what actions your character took for the previous five rounds. Kago finished putting on his armor at the end of his turn in Round 15 and therefore has one round worth of additional actions he may state. Raza finished putting on her armor at the end of her turn on Round 16 and does not have any additional actions she may state. If you guys want to work out a plan, you've got a little time to do so. Brinn communicated with the quaggoth at the winch and convinced it to head to the stalactite, which it has done. There are three additional quaggi that could, perhaps, be similarly convinced (and so this could be some of your action for the intervening rounds if you wish). The winch takes a Strength check DC 18 to move, one check per round. A character can use the help action to grant advantage to the character cranking the winch. It takes 4 rounds to raise or lower the basket, but the quaggoth Brinn interrupted had already raised the basket one turn's worth, so it'd be 3 rounds to raise the basket up to the platform. I'm working on producing a couple of maps in Google Drawings and will edit those in via a link below each map, below. In the meantime, this should get us going again.[/sblock]
Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1lYM0yKSlVTOTByXpozxmofsST-Jcn0IC3ofrUPJgSMc/edit?usp=sharing
Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1gI170GLq5UNCR8ISSAyxXit5PPER3lM1CY_4gkG5LNQ/edit?usp=sharing
Initiative:
Kamael 22
Raza 19
Brinn 17
Asha 15
Quaggi 8
Solace 7
Kago 4
NPC Prisoners 1
[sblock=DM]
Plain Quaggoth 20/45
Red Quaggoth 18/45
Yellow Quaggoth 20/45
Blue Quaggoth 20/45
Asha __/__
Jimjar (armory) 6/27
Shuushar (armory) 15/18
Stool (S23) 3/7
Turvy (M25) 2/33
Derendil disappeared 8/45
Buppido disappeared 12/13
K'nyr dead
Drow Guard 1 dead
Drow Guard 2 dead
Quaggoth 1 dead
Quaggoth 3 dead
Topsy dead
Sarith dead
Ront dead
Eldeth dead[/sblock]
Kago shook his head at the vagaries of old women and, with Shuushar's slow but able help, continued donning armor. Raza did, too. Solace cast light on the handrail of the rope bridge within her reach ( [MENTION=23484]Kobold Stew[/MENTION] ), the bright light of her spellwork an affirmation in the dark of the chasm. Brinn's Undercommon was poor, but he managed in a few garbled makeshift words and by much pointing to convey his point. The quaggoth, which had been at the winch cranking away to raise the basket, growled and spun on its bare heel. Two of the remaining quaggi exited the rooms they'd been in and stood at the center of the platform. A third appeared to be busily ferreting out a drow guard hidden inside the guard post at the far south of the platform.
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[sblock=ALL]There's a lot of text here, so read carefully. The NPCs will continue to act on initiative 1 (the bottom of the round). We're hitting the re-set button, to an extent, and fast-forwarding to what would have been "Round 17" of the last combat. Everyone has five rounds' worth of actions you could have taken during the lull. Please tell me what those actions were, if any. To clarify, your next post should include an init roll and a declaration of what actions your character took for the previous five rounds. Kago finished putting on his armor at the end of his turn in Round 15 and therefore has one round worth of additional actions he may state. Raza finished putting on her armor at the end of her turn on Round 16 and does not have any additional actions she may state. If you guys want to work out a plan, you've got a little time to do so. Brinn communicated with the quaggoth at the winch and convinced it to head to the stalactite, which it has done. There are three additional quaggi that could, perhaps, be similarly convinced (and so this could be some of your action for the intervening rounds if you wish). The winch takes a Strength check DC 18 to move, one check per round. A character can use the help action to grant advantage to the character cranking the winch. It takes 4 rounds to raise or lower the basket, but the quaggoth Brinn interrupted had already raised the basket one turn's worth, so it'd be 3 rounds to raise the basket up to the platform. I'm working on producing a couple of maps in Google Drawings and will edit those in via a link below each map, below. In the meantime, this should get us going again.[/sblock]

Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1lYM0yKSlVTOTByXpozxmofsST-Jcn0IC3ofrUPJgSMc/edit?usp=sharing

Credit: Wizards of the Coast Cartographer: Jared Blando
https://docs.google.com/drawings/d/1gI170GLq5UNCR8ISSAyxXit5PPER3lM1CY_4gkG5LNQ/edit?usp=sharing
Initiative:
Kamael 22
Raza 19
Brinn 17
Asha 15
Quaggi 8
Solace 7
Kago 4
NPC Prisoners 1
[sblock=DM]
Plain Quaggoth 20/45
Red Quaggoth 18/45
Yellow Quaggoth 20/45
Blue Quaggoth 20/45
Asha __/__
Jimjar (armory) 6/27
Shuushar (armory) 15/18
Stool (S23) 3/7
Turvy (M25) 2/33
Derendil disappeared 8/45
Buppido disappeared 12/13
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