Raza Thulcandra

Raza walked near Solace with the driftglobe providing light held in her hand.
"It is good, then," she said in response to Solace's comments on the lack of reception at the lake's edge. After a while of walking through the water-smoothed tunnel she spoke up again.
"Our light will announce our arrival at the shore long before we ourselves arrive. If none but our goblin scout awaits on the shore it matters little." She frowns as she considers quenching her light before arrival.
"Could you see if a trail continued around the shore?"
[sblock=OOC]No special preparations by Raza. She'll follow any precautions suggested by others[/sblock][sblock=Raza, in brief]
[size=+1]
Raza Thulcandra[/size], halfling Druid 4
Initiative: +3;
Inspiration: No
AC: 14,
Current: 14;
HP: 30/31;
Speed: 25 ft
Str 8 (-1),
Dex 16 (+3) ,
Con 14 (+2),
Int 11 (+0),
Wis 16 (+3),
Cha 12 (+1)
Conditions: Darkvision
Saves: Intelligence +2, Wisdom +5
Skills: Insight +5, Perception +5, Religion +2, Stealth +5
Senses: passive Perception 15
In Hand:
Spells Prepared: (7)
(Grimoire)
- 2nd level: 1/2; Darkvision, Flame Blade*, Lesser Restoration, Spider Climb (circle), Spike Growth (circle)
- 1st level: 0/4; Absorb Elements*, Cure Wounds*, Faerie Fire, Goodberry
- Cantrips: Druidcraft, Mold Earth, Produce Flame, Guidance
* can be cast at higher level
Spell Attack: +5; Spell save DC 13
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 0/2
Wild Shape 0/2 (2 hour duration)
Hit Dice 3/4 (1/2 total HD restored at long rest)
Stuff:
Kuo-toa pack, 1/2 ration, 1/2 full waterskin, focus (obsidion)
Driftglobe: light (at will); 1/1 daylight
[/sblock]