Kalendraf
Explorer
iwatt said:Try using ability draining monsters. Start seeing a resurgence in Lesser restoration. A whole flock of stirges is still a threat for PCs of any level.
They tend to buy wands of lesser restoration just for such an emergency.
I certainly agree this is a great spell. However, my Greyhawk campaign is using Liberation of Geoff as it's campaign theme, and there aren't many casters that they face. Loads of giants and humanoids. My other campaign's cleric does usually memorize a silence for any casters they might encounter.iwatt said:Also, Silence is a second level spell. I think this is one of the better spells (many wouls still take it as a 3rd level IMO).
But only works on humanoids of medium size or smaller. Not terribly useful in either campaign at the moment as most foes usually not legal targets for this spell.iwatt said:Even nerfed, Hold person is still a very good option (for clerics) at Lev 2.
Haven't seen anyone try this. I've had enemies use it against the PC's to bust potion vials on once in a great while. The party usually doesn't want to wreck potential loot, which is probably why they shy away from this.iwatt said:Shatter is pretty good (against enemy cleric´s holy symbols)
iwatt said:For mages you have Web, Invisibility, Scorching ray, etc..
No arguments there. All good spells. However, the character mix in the groups is a bit different with one party having a sorceress/bard/cleric as the spellcasters and the other group having a druid/bard/cleric as the spellcasters. The clerics in both groups wind up taking the buff spells along with a mix of utility ones like silence, etc.
Spells with a 10 min/level duration seem to be long enough to last for a typical dungeon, even with a slow-moving party and taking a couple 20's along the way. Even though fights may only last a few rounds, we usually assume at least 3 to 5 minutes are spent after each encounter with looting, healing and so forth. But in a typical night, they may only have 3 to 6 encounters. Sure I can make bigger dungeons or artificially stall them somehow, but it wouldn't deter them from taking those buff spells if they have a 10 min/level duration.iwatt said:As mentioned before, if your players are all using up their 2nd level slots in the animal buffs, maybe you're running the game too fast. Try placing some traps. Taking 20 in your search checks really cuts into the duration of those spells.
With the 1 min/level these just last for 1 battle, perhaps two if they are close enough together. Players just use them for 1 or 2 battles where they are most useful. Then for the other battles they are gone.
There are other 2nd level spells with 1 min/level duration such as Blur, Levitate, etc. Think of how you use those spells in a combat situation, then apply similar thinking to the buff spells. That's how the group is using them, and they have been working fine.