Intense_Interest said:
If a Paladin's "Role" is to be a walking Philosophy argument, why keep him? If a Paladin's "Role" could be expanded into having more freedom for the enjoyment of players, why limit that?
Excellent points.
theNater said:
The role "righter of wrongs" is not a mechanical role. It is a social role. Note that the fighter fills this role at least as easily as the paladin. And the fighter can also grab the social role of "ruthless black knight who slaughters the weak in the name of Grummsh". Why should the fighter be allowed more flexibility in social roles than the paladin?
More excellent points.
Oni said:
This thread has reminded me why I've never wanted to play a paladin in the past. That reason being so many people have such strong feelings over how a paladin should be that it makes it difficult to play the character that *I* want to play.
<snip>
A players character is their part of the game and really it shouldn't be taken upon by others to alter it, otherwise you've taken away what's theirs (and I dont mean player characters are sacred and should never come to harm, but using the rules to bludgeon the character of the character is decidely uncool IMO).
Still more excellent points.
ProfessorCirno said:
Because he's only a walking Philosophy argument with 1) DMs that have an irrational hate for paladins and live to see them fall, laughing maliciously on the inside while coldly telling their crestfallen players that there really was no way to solve the situation WITHOUT falling, or 2) players who don't want to play a paladin, but want charisma to saves.
What's wrong with wanting CHA to saves without wanting to be a walking philosophy argument?
It's arguable that, in 1st ed AD&D, Paladin's having to be LG was a type of disadvanatage system. Given that, in contemporary D&D gaming, most modules are written under the assumption that PCs are good and many GMs forbid evil players, LG is not much of a disadvantage. Furthermore, to the extent that LG is a disadvantage it's often a disadvantage for the other PCs in the party rather than for the Paladin whom, if s/he is to be viable, must have the other PCs bring their behaviour into conformity with the Paladin's requirements.
Thus LG as a disadvantage has been shown to be mechanically unsound. So if CHA to saves is not broken for LG Paladins, it's not broken for other PC holy warriors either.
ProfessorCirno said:
I think the game should have freedom - lots of it. I think I'm vaguely growing infamous around here for running around the forums, ringing a bell, and shouting "FREEEDOOOOOOOOOM!" But I think classes need restrictions. Freedom should pertain to the option to choose classes, not the option to make a class into whatever you want. Because again, if classes have no restrictions, there's no reason to have those classes in the first place.
The reasons to have classes is to permit the exploration and deployment of different character roles. Lawful Good is not a role in the relevant sense. There is no sound mechanical reason to permit only a certain sort of moral and political orientation to enjoy the class role of being a combined defender/leader whose flavour text is that of holy warrior.
It might be different if D&D was a game of romantic chivalrous roleplaying, and there were various Knight classes available which were designed, in mechanics and flavour, to permit players to explore the different varieties of Knighthood available in that genre. But D&D is not such a game. Each class needs to occupy a niche at least as broad as that of the Warlock or Warlord. The alignment-free Paladin does that. And at the same time it removes yet one more of the traditional features of D&D that have made it prone to abusive GMing.