Aeric
Explorer
I like the concept of a holy warrior/crusader.
I like the saving throw bonuses.
I like the ability to turn undead and the spell list.
I like the bonded mount, but I dislike the 3.5 "pokemount." I recognize that in most games, mounts are simply a mode of transportation from one place to another, and at higher levels, aren't needed at all (Teleport, Gate, etc.). I've seen plenty of options for the paladin that replace the bonded mount (extra smiting seems the most prevalent). Maybe a celestial companion on par with the blackguard's fiendish companion? It could be a mount, or it could be a hawk or a wardog or even a minor spirit such as a Lantern Archon.
I dislike how everything is based on Charisma.
I dislike the drama surrounding the paladin and his CoC. Thankfully, I have never played in a group where it existed (and I play a lot of paladins).
I dislike how they are the weakest of the three warrior base classes (fighter, ranger, and paladin). The ranger may have a smaller HD, but he has TWF to make up for it. With the proper feats (TW Defense, etc.) in addition to the free TWF feats, the ranger can be a real melee powerhouse. Not so much with the paladin. I would like to see more options for the paladin to channel divine energy into melee power. Maybe some free feats from a list including divine metamagic feats such as Divine Shield.
I like the saving throw bonuses.
I like the ability to turn undead and the spell list.
I like the bonded mount, but I dislike the 3.5 "pokemount." I recognize that in most games, mounts are simply a mode of transportation from one place to another, and at higher levels, aren't needed at all (Teleport, Gate, etc.). I've seen plenty of options for the paladin that replace the bonded mount (extra smiting seems the most prevalent). Maybe a celestial companion on par with the blackguard's fiendish companion? It could be a mount, or it could be a hawk or a wardog or even a minor spirit such as a Lantern Archon.
I dislike how everything is based on Charisma.
I dislike the drama surrounding the paladin and his CoC. Thankfully, I have never played in a group where it existed (and I play a lot of paladins).
I dislike how they are the weakest of the three warrior base classes (fighter, ranger, and paladin). The ranger may have a smaller HD, but he has TWF to make up for it. With the proper feats (TW Defense, etc.) in addition to the free TWF feats, the ranger can be a real melee powerhouse. Not so much with the paladin. I would like to see more options for the paladin to channel divine energy into melee power. Maybe some free feats from a list including divine metamagic feats such as Divine Shield.