Pathfinder level 20

As a ranger i am not too helpful here, even more of a hinderence unless we encounter a being of conflict. Then i guess I will have to resign my self to being one of those "100 hp damage per strike" kind of peoples.

*siiiigh*
 

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Well... pshaw, I say to you! We've a website *filled* with helpful hints and cheap tricks for *both* your classes. Surely there is something out there for you both.

And what about Vorpal weapons? Can't you Sneak Attack with a Vorpal weapon? Vorpal Scimitar with Improved Critical, bam: lots of beheadings/insta-kills.

Meh, it'll work out.
 

I think the difference is that Scott is talking about a vital strike use - and thus loosing the ability to full attack. I suspect you could get up to a hundred easy enough with a full attack.
 

Actually, I built my rogue to take advantage of Vital Strike and Spring Attack.

Thorn jumps out of the shadows, hits you hard, then vanishes again with Hide In Plain Sight.

Ideally.

And Vorpal only triggers on a natural 20, regardless of the crit threshold of the weapon/user. Plus, it's a +5 enhancement.

Allowing the Con damage thingy will help a lot though.

Out of curiosity, what website do you mean? I haven't seen much in the way of tips or tricks for Pathfinder rogues or Shadowdancers.
 

As a ranger i am not too helpful here, even more of a hinderence unless we encounter a being of conflict. Then i guess I will have to resign my self to being one of those "100 hp damage per strike" kind of peoples.

[SIZE=]*siiiigh*[/size]

Dude, you got me beat. I top out at like...50, and that's WITH sneak attack.

I think the difference is that Scott is talking about a vital strike use - and thus loosing the ability to full attack. I suspect you could get up to a hundred easy enough with a full attack.

Actually i was making light humor of Shai's comment about those who make 100 hp attacks.

..--~However~-..

I just did some checking and Hedorn could do 35 *4 hp damage if he were to hit all four times with his iterative attacks and max out, if the target was affected by fire, and if he were fighting a giant.

if the target was an undead giant it would be another 12*4.
so: 1d8+9+2d6+2d6+1d6 for a non crit with an average of 4.5+9+7+3.5=24/ attack * 4 attacks = 96 average.
 

how long will that take?

from the pdf srd I have this on Slayer arrow: greater

Requirements Craft Magic Arms and Armor, finger of death
(slaying arrow) or heightened finger of death (greater
slaying arrow); Cost 1,144 gp 5 sp (slaying arrow) or 2,032
gp (greater slaying arrow)

so either 5 full days or 21 quarter days after determining what is the sub type of his particular target.

i never got the answer to the question that I asked several times when we met the diplomat, or what ever he called himself.

Was he an undead, or outsider?

[sblock=speceial craft notes]
http://paizo.com/pathfinderRPG/prd/skills/craft.html#craft
add +10 to dc to show for faster craft rate
base: DC 15
mighty +4: +8 to DC
total :33
Skill: +30; take ten for 'roll' of 40
comp long bow, mighty +4 base cost: 500 gp; Raw materials: 166.6 gp(1666 SP)
progress of 1 week: roll of 40 * dc 33 = 1320/ wk or 188/full day of work or 47sp of progress per adventuring day
[/sblock]
 
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Ok, I have a bit of information I am compiling for FITD reguarding a PM I went him.

You aske for a link to a claim that you can do a 2 hour work day on a magic item.

Aldron Foxglove posted a quote, but you asked for a link and I am still trying to find that link. Bear with me boss.

Edit: here is the link
http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html#magic-item-creation
the information is found in the last paragraph above the magic item gp cost chart. It speaks of the adventuring day spent with creation.

Only 2 hours of time is done during 4 yours of work, but there is some stuff is being made.
 
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knowing a fact because someone told me is probably the hardest to prove. I want to prove it true so bad, but i have no idea where the source is.

pearl of wisdom for the week.
 

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