Paths of the Damned, Pt. 1: Through the Drakwald

Ottokar: You move through the crowd looking for Captain Schiller, but don't see him anywhere quite yet, but you do manage to talk to a handful of local citizens and wounded warriors that you recognize. Most of them tell you nothing, but one of them tells you that the Drakwald is still full of Beastmen and various stragglers from the Chaos armies.

Grimkrag: The man smiles wryly at you. "Say, I don't know if you've heard, but Dietrich supposedly has some sort of holy relic. I wonder what an old man like him is doing with something like that." Dietrich is a local man, fairly devout in his belief in Sigmar, but not necessarily a member of the priesthood that you know about.

Everyone: After a short while -- some ten or fifteen minutes -- the buzz grows louder, and a ripple runs through the crowd as Captain Schiller appears. One of his watchmen sets up a box for him to stand on. He mounts it spryly for a man of his age (you'd place him around 50). Though his uniform is torn and his armor dented, the captain still commands the respect of the crowd. He motions once, and the crowd quiets.

"People of Untergard," he begins, "this is a glorious day. I have received a letter from Count Todbringer of Middenheim. The old wolf still lives, and the city of Middenheim still stands." With this, the crowd cheers, and Schiller again has to gesture for silence.

"Count Todbringer sends his thanks to all of Untergard for the part you played in hampering the invaders. He said, 'the battle for the Untergard Bridge will go down as one of the most glorious moments in Middenland's history.' Be proud. Our dead -- your friends and families -- have not died in vain." Again, the crowd cheers.

"To show his gratitude for our valour, the Count has sent us a token of his appreciation." Schiller opens a bag and pulls out some fine bread and a bottle of one of Middenland's wines. "We have received thirty loaves of fresh bread and twelve bottles of wine. For the moment, we can stop rationing."

Some of the poorer people's eyes go wide at the bread and wine, and, soon, a chant rises through the crowd, "Long live the Count! Long live the Count!" Schiller grins widely and holds up a loaf of bread and the bottle of wine as the cheers grow louder.

Suddenly, there is a loud crack and the bottle shatters, showering the captain with blood red wine and glass. He drops the loaf of bread to the ground. Panicked, the crowd begins to scatter, making a wild dash to find cover in the open spaces of the Ackerplatz.[sblock]Perception tests, please.[/sblock]
 

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Ottokar's hand goes instinctively to his hammer, which he pulls from his belt as he spins, trying to find anything out of the ordinary.

[sblock=Perception]Roll = 7[/sblock]
 

Grimkrag drops his tankard and looks for cover somewhere. He curses while looking around to see where the shot came from. "Blast! Me here with just my dagger."

If things seem relatively safe, then Grimkrag will try to run to the barn and retrieve his armour and weapons.

[sblock=OOC] Perception Test 85% = Failure.
Grimkrag is only wearing his regular clothes and only has his dagger with him since he wasn't expecting a fight.[/sblock]
 

Winifred looks gratified at the Count's largesse, not so much because of the what it is, but because of the symbol it sends. Obviously he knows the right way to do things.

At the sound of the short she looks around for the tell-tale puff of smoke and notches an arrow ready to fire if she spots anything. She's a little bit exposed up where she is, and a nagging voice says going to get shot next - however, she also reckons that that would be right, proper and do her stature with the townsfolk no harm whatsoever.

ooc:
[sblock]http://invisiblecastle.com/find.py?id=467939 39, a (narrow) failure.[/sblock]
 

No stranger to combat, Falandror quickly rises and draws his longsword and dagger. He looks around, seeing nothing initially.

"An attack, but from where? Has anyone seen them? Where are they?"

[OOC: Perception 36. WS 31 if need be. Falandror will attack with the Longsword, and parry with the Dagger (WS 11 woohoo).]
 

[sblock]OOC: We're missing Karl Green, but I'm going to press on. Just as a note, we're not in Combat Time yet, Insight, although I'll use those actions once we switch into it, if you like.[/sblock]Ottokar, Falandror: You quickly turn towards the bridge, perceiving that the shot came from somewhere in the vicinity of the ruined coaching station on the east side of the bridge. Also, you can see four mutants running across the bridge. The foremost has tentacles instead of arms, and behind him you can one with a pig's snout and one with shaggy fur and horns. In the last rank is one with three eyes. Dressed only in filthy rags, they rush towards you, their watery eyes full of malice.[sblock]Because of the perception check, I'm going to run a surprise round here. Ottokar and Falandror can act, and Grimkrag and Winifred will have to wait one round. Because of this, I'm going to ask for y'all to (1) roll initiative and (2) post either two rounds of actions (if you aren't surprised) or just one (if you are). That way, we'll keep things moving and everyone involved. For our purposes, let's assume that the party is roughly close to the bridge — close enough to meet the charging mutants.[/sblock]
 

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Grimkrag spins around at the sound of the four mutants crossing the bridge.
Blast I have only my dagger. Perhaps I should fetch my weapons? Bah there is no time and it is good to die with honour in battle.
He looks around for a better weapon but if he doesn't find one he'll simply chrage the closest mutant with his dagger, letting out a fierce battle cry.

[Sblock=OOC]Initiative = 29.
Attack Roll = 49% A hit to the left leg!
2 Points of Damage (1d10-3+3+1) with the dagger.

Dodge Blow Roll:52 Failure!

Toughness Bonus = 4 + no armour[/Sblock]
 
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Winifred takes a moment to catch her breath and react to the foul beasts crossing the bridge. Forcing herself to be calm, she notes the rush to melee and aims carefully for the furthest beastman, hoping to bring it down before it reaches melee range.

OOC:
[sblock]Initative = 33
Half Action to Aim
Half Action to Shoot
Attack = 33, target = 46
Hit to the Left Arm
Damage = 13
If it has 12 Wounds, then Critical Value of +1, roll of 48 gives a 3 result "Hand Incapacitated"

edit:
I did of course forget about Ulrics fury, which the roll of 48 does not unleash, or the mutants toughness. I can therefore assume that she didn't get a crit.

Rolls [/sblock]
 
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Not being a brave sort, but also not wanting to be the first one killed, Falandror weighs his options. He could remain where he is, and avoid the fight, but it could very well be that the elf's swordarm would be needed to rout the mutants. If he were perceived as a hero, the others might follow him... right out of this desolate place.

"We must halt them at the bridge," Falandror says, sword and dagger drawn, heading towards said bridge.

[OOC: When a mutant gets within range, Falandror will attack. His WS is 33. He will use his dagger to parry if need be.]
 

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