pawsplay said:
*1 hp minions. The concept works in some games, but in D&D, it does not, because hit points already measure minionness.
It would seem that they don't, by WotC's definition. The point of minions is to create a class of faceless, nameless orcs that Legolas can kill instantly because he's Legolas and they are orcs, but they can still hurt Legolas if they get too close, rather than just auto-miss. It isn't particularly realistic, but it doesn't have to be.
*No second attacks with a second weapon unless you take a power. This is a 1e-ism I can live without. It bothered me then, it bothers me now.
I don't appreciate the fact that two-weapon fighting isn't seem to be available without using powers...of course, we don't know that that's true. It's an assumption.
*The removal of monsters from the MM that have been there since the beginning and will likely be a part of 4e. While I can guess you intend for me to become a sourcebook junkie, it's considered a little crass to flat-out tell someone they will be buying a new MM every year or so just to keep up. Next time? There won't be no next time, for that was th' last time...
This is definitely a opinion thing that can't be argued with. I don't know what all monsters are in the MM, so I don't know if I approve. However, I'm gonna go ahead and guess that the designers weren't thinking "let's just throw some random monsters in there, for the heck of it." Every edition has opted for different monsters in the core monster manual, and each time there was a reason.
*Wizards as infinite energy machines. I just can't abide wizards zotting all day long. What's wrong with using a crossbow now and then like an honest person?
'Cuz it isn't what Wizards are meant to do in a setting chock-full of magic. I approve of Gandalf, the dude who was full a Wizard and acted more like a Fighter or Cleric; but the setting was filled with passive magic, not active. The Vancian magic system was incredibly silly, and this is better--especially for settings that have lots of magic--even if it has its problems.
*No gnome illusionists. Gnomes are barely there, as monsters, and forget about illusionists. I started on Basic D&D; gnome illusionists were something I felt AD&D got you that I thought was valuable.
Personal preference. I feel that good, "realistic" effects of illusions would require intensive collaboration between player and DM, which toes the line between who is and isn't in control.
*No penalties. Yeah, right. If you don't get the same bonus someone else does, that's a penalty. Call it what you will. It's just a penalty that goes to 11.
If you don't like it, you can always change the point-buy method or make it 4d6 drop highest or whatever you want. This way WotC can emphasize more than one ability score, which adds to the character of races and makes me happy.
*Common PC races that teleport very often. Yuck.
Sorry that upsets you.