Oh the DM isn't the one who buys all the book... though I think the guy does DM another game I'm not in?
Maybe I should just try to find more DnD friends... once the plague is over I guess...
It baffles me that the Cleric and Bard only have ONE attack cantrip in the PHB! That means that if you want to do the caster option of both class you just end up doing the same thing over and over and over and over again no matter the build! It sucks. At least Vicious Mockery helps protect your allies by doing disadvantage.
I miss being able to smack a dude with my weapon, and then the next ally who follows my exemple gets temp HP! That was ace! Or gets a bonus to hit.
And I liked to do the support thing at will. Busting out Bless, Shield of Faith or Cure Wounds once or twice a day doesn't make me feel like I'm a support character much.
And I thank you for that support.
This. At-will support is sorely missing. I often saw people saying that an at-will boost would need to be soooo small that it would be mostly useless.
Guess what, I dont mind. I dont need my at-will support options to be incredible, or even mathematically good, is just want to be able to give + something to a companion each round, I want to play the bard/white mage from Final Fantasy where they just never attacked.
In the playtest, they had a Cure Minor Wound as a cantrip. It cured 1 HP to a living creature under 3 hp within 50 ft.
I would do something like this:
Healing chant (cantrip)
Action
Evocation
V,S
cleric/bard
Choose any number of ally within 30 ft of you that can hear you. You can divide up to your Spellcasting ability mod in HP between them. given that the ally have less than half its HP but more than 0 HP.
Sound Mote (cantrip)
Bonus action
Range: self
Conjuration
V,M
bard
You conjure 1 to 3 magical notes and imbue them with magic. You or someone else can make a ranged spell attack with one of the notes by throwing it by hand of through a musical instrument. A note has a range of 60 feet. If someone else attacks with a note, that attacker adds your spellcasting ability modifier, not the attacker's, to the attack roll. On a hit, the target takes thunder damage equal to 1d4 + your spellcasting ability modifier.
If you cast this spell again, the spell ends any other note still affected by your previous casting.
Leading strike
Action
Range: 1 creature in 5ft.
Evocation
S (a weapon)
Bard/Cleric
As part of casting this spell, you make a weapon attack. On a hit, the target take the normal weapon's damage. The next ally that hit the target before the start of your next turn deal + Spellcasting ability modifier thunder damage and gain 3 THP.
At 5th level, the extra damage increases to +1d6 damage and the THP increases to 5, at 11th level the damage increases to +1d8 damage and 7 THP and at 17th level the damage increases to +1d10 and the THP increases to 9.
Accelerando (cantrip)
Action
Range 1 creature within 60 ft
Enchantment
V,S
Bard
Until the end of their next turn, the target's speed increases by 10 ft.
Rallentando (cantrip)
Action
range: 1 creature within 60 ft.
Enchantment
V,S
Bard
The creature must make a Dex saves or their speed is halved until the end of your next turn.
Are those spells a waste of action in optimization terms? Yeah, sure, but I'm sure players who love to go full support would appreciate having them.