Sadly, this applies to too many creators now, some of whom directly discussed things like they were later accused of, which feels like an admission of guilt and, simultaneously, a shrug at the seriousness of it all.That thing where re-experiencing something by an author you now know bad things about makes you wonder about their self awareness and what they think when they see or hear some of their own words now.
This one was characters being introspective (or not) about their mistakes and place in the world.Sadly, this applies to too many creators now, some of whom directly discussed things like they were later accused of, which feels like an admission of guilt and, simultaneously, a shrug at the seriousness of it all.
Times when the concept "write what you know" just plain sucks.Sadly, this applies to too many creators now, some of whom directly discussed things like they were later accused of, which feels like an admission of guilt and, simultaneously, a shrug at the seriousness of it all.
This is very true, imagine getting the crap kicked out of you every other day for years. D&D should be like, OK, when you wake up make 17 'is this old injury playing up?' checks.
'Well ackshually' yet again.Well, D&D has the advantage it has paranormal healing, so it doesn't have to work that way; you can have a game system that does basic damage and healing be relatively realistic, but once paranormal elements get involved, it doesn't look that way any more.
(Of course D&D's damage/hit point model is so far from realistic you can't even see it from there, but its still generally true).
Old age/old injury damage should be in d4s, the most painful of all dice.You wake up and took 3d6 damage because you slept wrong.