Pineapple Express: Someone Is Wrong on the Internet?


log in or register to remove this ad

(I've made the argument myself that in many ways, Hero is actually an easier system to learn and remember than a lot of D&D variations, because the amount of one-off design bits you have to keep track of is smaller, but that argument rarely goes over well).
I've always said Hero is front-loaded -- you have to make a few decisions early on, but then spending your experience points in sessions is generally easy. D&D is back- loaded. Since every feat and class ability breaks some role, your character sheet is basically a list of exceptions that grows longer as you play the game. Every time you level up you have to decide what other exceptions are going to get added, that you have to remember.
 


I've always said Hero is front-loaded -- you have to make a few decisions early on, but then spending your experience points in sessions is generally easy. D&D is back- loaded. Since every feat and class ability breaks some role, your character sheet is basically a list of exceptions that grows longer as you play the game. Every time you level up you have to decide what other exceptions are going to get added, that you have to remember.

That sounds mostly right (though really, most of the front-loading is even in games with powers; there are some general rules applied with skills, but they're usually not vastly different. This can change a bit once Talents get into play).
 




I love when the forum gets all prophetic on me.

1000003761.jpg
 

Great point.

Except ... maybe that's the way they actually are, and it explains why they aren't playing games.

It's my experience that when people complain about how bad all the games they have played in the past are, there is always one common denominator to their stories of woe.
Yeah, my bad. Maybe I shouldn't play in as many groups.
 


Remove ads

Top