Pineapple Express: Someone Is Wrong on the Internet?

History pictures on Facebook:
The reason I ask is, I was a CAD Tech/CAD Lead for 20 years (from 1995 until 2015). It's how I put myself through engineering school. AutoCAD had been around for a while, but it took a while for it to become the industry standard. (But make no mistake: it certainly did become the industry standard!)

Even up through the early 1990s, we were still doing a decent amount of boardwork...my very first drafting job out of college in 1994--updating blueprints for a commercial architectural firm--was all done on a drawing board. I don't disagree with the premise of that Facebook post, just the dates: they're off by about 30 years.
 
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Yes…and no. Certain things can’t easily be done easily/well with CAD, but for certain people, CAD actually enables their artisanry.

I know a luthier in Illinois who uses CAD for making his guitars, and he also shadow builds precision parts for other guitar builders. The pix below are of some of his work- the different colors aren’t paints or stains, but different woods shaped by his CAD equipment.

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I also work with a jeweler who absolutely cannot draw. According to him, if he didn’t have CAD, he might still be a stockbroker in NYC.
CNC routers seem to be used quite heavily in guitar making, these days.

 



Finally finished watching Inspector Morse, Lewis, and Endeavour. I'm not sure if they actually got better as series in that order but it sure felt that way. (Endeavour Season 6 Episode 4 might be my favorite). In any case, I wish we got a Hathaway series and a Trewlove series.
 
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I personally felt the opposite way, in the sense that character concepts that worked in earlier editions, in 3.XE tended to either:

A) Require you to be like level 3 to 5 for them to even function poorly, let alone well. Sometimes higher.

or

B) Support that concept in great detail in theory, but be absolutely atrocious to play in practice.

5E definitely has less mechanical support for more out-there concepts, but you are guaranteed to get something that actually functions, which I feel like, matters lol. 3.XE just kept disappointing us time after time by on-paper supporting stuff which was then wildly under or over powered or just non-functional in-game.

But 3.XE definitely did offer you some CHOICES, that's for sure!
Concepts generally needed growth to achieve, yes, but I viewed that as a plus. Seeing my character go from the beginnings into the actual concept over time was awesome and gave a real sense of achievement. My view might also be colored by the fact that a campaign that ended early ended in the mid teens in level. Typically we finished at 18-23rd level, though rarely above 20th.

You also didn't need to have everything be super uber combat worthy. You could have feats and skills that were for flavor. Yes, you could create a character that was poor in combat, but that didn't happen a lot to us.
 





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