RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Yes, but there's complicating factors. It's relative velocity, so if two characters are running at each other, you combine their speeds. And when you convert real-world things into game terms, you have to be comfortable doing some formulas; that's true of every game, though -- you can't just take a car that's got a top speed of 95 miles per hour and use "95" as the car's Movement Rate in D&D, for instance.I've always taken velocity to be the character's move, say 24 hexes for their Run.
Hero requires addition and subtraction, and multiplication and division. There are no more complicated formulas than that. What amused me was the guy who said Hero math was more complicated than Villains & Vigilantes. V&V has a formula for calculating your character's carrying capacity, which is used to determine how much damage you do when you hit something, which as [ "Strength / 10" cubed plus "Endurance / 10" ] times "the character's body weight / 2". That seemed way more mathy to me than anything you do in Hero.