I’ve played in over 100 different RPG systems, and TBH, I couldn’t define “Indie” games if I tried."I know indie games, I played Palladium Fantasy," etc.
I’ve played in over 100 different RPG systems, and TBH, I couldn’t define “Indie” games if I tried."I know indie games, I played Palladium Fantasy," etc.
I’ve played in over 100 different RPG systems, and TBH, I couldn’t define “Indie” games if I tried.
""Indie" games are games that were influenced by the Forge. Anything else is copyright infringement!"I’ve played in over 100 different RPG systems, and TBH, I couldn’t define “Indie” games if I tried.
Did someone call me?Never forget that a small but real percentage of people online are arguing in bad faith.
Part of the problem there is just how many CCGs ended up broadly copying MtG mechanics. It blurs the boundaries; the same is true for all of the not-D&D games that were just "D&D with a few house rules". Technically, original RuneQuest, Palladium Fantasy, and so on -- all just D&D with a few other mechanics. Heck, even Iron Crown Enterprises, the creators of RoleMaster, their original game supplement was meant to be used with D&D.Now I am imagining someone who approaches all card games as if they were Magic.
Imagine sitting down to play bridge and asking the other players if they still play with Mana Burn.![]()
I am not familiar enough with non MtG CCGs but when it comes to RPGs, I’d be more sympathetic if it were still 1986 or maybe even 1996. But definitely not in 2026.Part of the problem there is just how many CCGs ended up broadly copying MtG mechanics. It blurs the boundaries; the same is true for all of the not-D&D games that were just "D&D with a few house rules". Technically, original RuneQuest, Palladium Fantasy, and so on -- all just D&D with a few other mechanics. Heck, even Iron Crown Enterprises, the creators of RoleMaster, their original game supplement was meant to be used with D&D.
...you lost me. I think that personal experience is the best way to inform an opinion.You don’t have to be familiar with other games, you just have to be wise enough to understand that your own experience is insufficient to have an informed opinion.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.