I guess in the end analysis, in 2E I never had trouble getting power players to play a mix of spell casters and fighting types. In 3E, all the power gamers are fighters or fighters that use the class priest to be more powerful. The variation in the party is gone and I just get cookie cutter casters.
You know Kamosa has a point. I see a lot of the same things in our game. Almost no one wants to play spell casters.
This is partially a mix of "not getting" 3e and an artifact of our game worlds but until recently our groups almost never had clerics, druids or wizards. Sorcerers were a little more popular Otherwise its fighter, rogue, ranger thats about it
As for multiclass spellcasters --a party fighter took a level of sorcerer -- just for True Strike (for his pistols) and a nifty use of Mount once--
Multi Classed spell casters (especially Wizards) clearly weren't balanced otherwise 3.5 wouldn't have done the Eldritch Knight and (JMO) 3e wouldn't have had the Arcane Trickster --
I am glad to not be messing with 2.0 anymore (If I wanted that kind of game I would play Hackmaster) but the system worked well enough
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