Vikingkingq
Adventurer
That's what they're kind of doing with half-feats, no?Yeah, especially since you could just tie getting an ASI to every feat, so that you aren't actually picking between them.
That's what they're kind of doing with half-feats, no?Yeah, especially since you could just tie getting an ASI to every feat, so that you aren't actually picking between them.
That's what they're kind of doing with half-feats, no?
that is why all feats need to come with +1 ASI of choice.Mostly yes.
I think I would like them to decouple a little more. Physical feats get Str or Dex or Con; Mental style feats get Int or Wis or Cha. Right now there are a few feats where it is "Oh, this would be nice for this character, but it gives the wrong ASIs"
Or better: if you can choose whatever you want, just make feats wothout ASI and give a +1 ASI everytime a character reaches an ASI level. And have a +1 ASI feat (or better a +1/+1 ASI feat). That way, level 1 feats are still relevant later.that is why all feats need to come with +1 ASI of choice.
with option to take 2 half-feats without and ASIs
these UA 1st level feats are little tricky,Or better: if you cam choose whatever you want, just make feats wothout ASI and give a +1 ASI everytime a character reaches an ASI level. And have a +1 ASI feat (or better a +1/+1 ASI feat). That way, level 1 feats are still relevant later.
You can easily houserule that. I'm not saying that I'd not like to see it (I'm with you) but if they don't go for it, I'd probably allow it anyhow. Another way to look at it is to look at it the same as you (probably should) do with Backgrounds: A Background gives you your ASIs, a tool, a language, and a Feat. But you can also build a "Custom Background". This essentially means that you can take any given background as your base, and just change any one thing. The +1, say, or the feat that it grants (certainly no one would care if you change the language!).Or better: if you cam choose whatever you want, just make feats wothout ASI and give a +1 ASI everytime a character reaches an ASI level. And have a +1 ASI feat (or better a +1/+1 ASI feat). That way, level 1 feats are still relevant later.
And fighting style feats are also worth taking if you get +1 ASI.
these UA 1st level feats are little tricky,
some are half feats, some are little more(3/4th??), none are worth a full feat, and some are just terrible.
we need another UA with all feats thrown in to see what is what.
Me too. I am genuinely exited about this new version of the monk.That actually sounds really fun to me!
I hadn't thought of this use, but I like it. I love the varies defensive options the monk has now, even if it is a bit hard to grasp for a beginner.the new bonus action rules even give an answer to what a monk can do that a scimitar and shortsword fighter can't; they can use the Defense action and make an attack (with their bonus action) on the same turn, giving them more survivability when they chose.
Darts are shuriken. Monks should be proficient in darts and simple slings, imo.Even if they didn't have hand crossbows they would still have daggers.
It is weird that they don't have slings and darts though.
If the monk ever gets a debuff that prevents them taking an Action, but not a Bonus Action, or only letting them take ether an Action or a Bonus Action, this is really helpful.Oh yeah, I love that the bonus action unarmed attack doesn't depend on the Attack action any more. It's not a big difference on most turns, but it just gives you so much more room to play around in.