Gargoyle
Adventurer
I'm not going to have very many house rules for 5e, but Potent Cantrip annoys me because it's obvious that the last minute removal of damage on a miss impacted the ability in ways there were unintended. I don't think evokers should prefer to use non-evocation cantrips, and I don't feel that damage on a miss for spells is a bad thing, as it can be described in the same way as save for half damage spells, the target can only partially evade the spell effect, due to the increased effectiveness of the evoker's version of the spell. (the firebolt and ray of frost are mini-cones instead of rays, the shock grasp arcs to hit the target)
Potent Cantrip: p117 Add the following text: Creatures also take half damage even if you miss your attack roll with a cantrip. Potent Cantrip only affects evocation cantrips.
Now of course, with this you can't use Potent Cantrip with any cantrips currently published that save for half damage, and it limits you to using it with firebolt, ray of frost, or shocking grasp, but that's fine with me. Eventually there will be more evocation cantrips to choose from.
Another approach would be to change the evocation cantrips so that the target saves for half damage, but I rather like how they are currently written, and it seems that the save for half damage mechanic makes more sense when reserved for spells that affect more than one target.
Potent Cantrip: p117 Add the following text: Creatures also take half damage even if you miss your attack roll with a cantrip. Potent Cantrip only affects evocation cantrips.
Now of course, with this you can't use Potent Cantrip with any cantrips currently published that save for half damage, and it limits you to using it with firebolt, ray of frost, or shocking grasp, but that's fine with me. Eventually there will be more evocation cantrips to choose from.
Another approach would be to change the evocation cantrips so that the target saves for half damage, but I rather like how they are currently written, and it seems that the save for half damage mechanic makes more sense when reserved for spells that affect more than one target.