Cadfan said:Don't forget the Warlock's Curse for an additional 1d6 damage.
keterys said:There's more to being a warlock than just damage...
Prerelease Rules Compendium said:Strikers (like rangers, rogues, and warlocks) deal large amounts of damage to single targets at one time and quickly move about the battlefield.
The paladin's encounter smite doesn't do anything except damage, though. I think Sweeping Strike just has lower damage because its special effect is deemed powerful enough to compensate... after all, the dwarf gets an encounter power at level 3 that does 2W damage but doesn't have a special effect. It's probably the same deal with Witchfire - low damage for an encounter power because of a strong special effect.GoodKingJayIII said:Aha, you're right. Thanks for pointing that out.
I think it applies to the daily powers though. Brute Strike is 6d6+3 vs. Curse of the Dark Dream, 3d8+4 and has a secondary effect which can be sustained. Not nearly as bad.
Hm. Perhaps Fighter Encounter Powers don't do 2[W]? The DDXP Fighter has Passing Attack, which only does 1[W] as well. If so, that would keep things fairly even. On the other hand, most (maybe all) other encounter powers we've seen do 2[W]. Could this be a mistake?
Edit: Also, let's take the Dragonborn Paladin's Encounter smite attack from KotSF, which does 2d8 base damage. Were he to wield a greatsword or a maul, I'm assuming that would be 4d6. So while it doesn't work out for the fighter (assuming because the Fighter's attack also knocks someone prone), it probably would for the Paladin's attacks, so the question remains.
The "potential" that the designers were incompetent? I see no reason to worry about it.GoodKingJayIII said:Not trying to raise any alarm bells or anything, but I am curious what other people think about this potential trend.
Kobold Avenger said:Not all of the encounter and daily powers have been seen, so there really isn't a bunch of good examples to compare them to.