D&D General 'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest

Platform will remain active until October 2026.
Project-Sigil-Spell-in-Action.webp

After 'sunsetting' the active development of Dungeons & Dragons' ambitious 3D virtual tabletop back in March, when 90%--about 30 people--of the team was laid off, Wizards of the Coast has confirmed that development on Project Sigil is ending permanently.

In a message on D&D Beyond, WotC thanked users for their support. Those who have used a Master Tier subscription in the last 6 months will gain a 6-month credit. Sigil will still be available to use until the end of October 2026.

We have made the difficult decision to end development on Sigil. This was not a decision made lightly, and it followed months of reflection with all teams involved. We’re deeply grateful to everyone who explored Sigil with us and shared in its journey. Your passion and feedback meant the world.

At Wizards of the Coast, our goal is to create experiences that help you tell incredible stories together, whether at the table, online, or anywhere you gather to play.

When we introduced Sigil, we imagined a powerful 3D virtual tabletop where you could share maps, minis, and environments with your friends and fellow players. While that vision inspired thousands of players and creators, we couldn't sustain the level of ongoing development support that Sigil—or our community—deserved. That’s on us. What we’ve learned from Sigil, and from your feedback, will guide how we approach future digital tools. We’ll take the time to do it right in pursuit of developing the best D&D experiences possible.

To everyone who built and played in Sigil—developers, DMs, players, and creators alike—thank you. Your time, creativity, and feedback made Sigil what it was. We know this decision hurts, especially for everyone who built campaigns, shared feedback, and believed in Sigil’s future. You deserve clarity about what happens next.
 

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Is there any export option for said content or is it just gone forever? This does highlight the danger of creating stuff on someone else's servers.
Yeah. This is why I don't like really built-up VTTs. Gimme something that's a digital white board with a die roller. The ability to import images and maps is a plus but not required. Paying for system modules or adventures that are locked into someone else's business, servers, etc just seems like it's asking to be screwed over.
 

Yeah. This is why I don't like really built-up VTTs. Gimme something that's a digital white board with a die roller. The ability to import images and maps is a plus but not required. Paying for system modules or adventures that are locked into someone else's business, servers, etc just seems like it's asking to be screwed over.

"Own nothing and like it."
 

Yeah. This is why I don't like really built-up VTTs. Gimme something that's a digital white board with a die roller. The ability to import images and maps is a plus but not required. Paying for system modules or adventures that are locked into someone else's business, servers, etc just seems like it's asking to be screwed over.
I'm only getting my feet wet GMing, and we've been using D&D Beyond with Owlbear Rodeo for maps, but I did get subs for some of the other big players in case I want to try new systems. However I feel like with the dice in Owlbear Rodeo and a spreadsheet, I could probably be fine 90% of the time. Even being a clumsy first time DM I did my first few sessions literal pen & paper with Owlbear Rodeo and it went not terrible.
 

and stopping work on the stuff nobody really wanted.

I assume people said they wanted it on that survey they did back in 2021 or so.

The hard part is making a product for a niche market. Half the people want automation, half the people dont. Half the people want easy to run low graphics, other want a robust graphics that requires better gear. Finding something that pleases everyone? Thats the tough part.
 

I assume people said they wanted it on that survey they did back in 2021 or so.
I don't know. While I don't put a lot of credence in the "evil techbros are ruining WotC" argument, "let's make a VTT that requires a high-end gaming PC to run" feels very much like the call of someone without expertise in this space pushing for this product. (And I say this as someone with a high-end gaming PC.)
 

I assume people said they wanted it on that survey they did back in 2021 or so.

I wouldn't bet any large amount of money on that. My assumption would be that absolutely no one asked for it, other then WotC higher ups who figured that a video-game-like virtual tabletop interface was their path to establishing cosmetic microtransactions as an engine to endlessly print free money. This is complete speculation though, obviously I have no sources on that.
 

I wouldn't bet any large amount of money on that. My assumption would be that absolutely no one asked for it, other then WotC higher ups who figured that a video-game-like virtual tabletop interface was their path to establishing cosmetic microtransactions as an engine to endlessly print free money. This is complete speculation though, obviously I have no sources on that.
It depends on how they worded it. I wouldn't say a 3D tabletop w/ minis interface is "video game like" even if it does some of the math for you. If they just showed "look it looks like minis and terrain on your computer with some sfx" without mentioning "we will nickel and dime you to death for every single mini and good luck running this on your 3 year old dell" then I could see people voting for it.
 

I had just downloaded it yesterday and was enjoying playing around in its environment. Were I part of a regular remote/online game, I'd have loved to use this - beautiful visuals and sound, a strong tactile interface & presentation.
 

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