Leatherhead
Possibly a Idiot.
Magics: The physics of the D&D world.
Psionics: Rejecting reality and replacing it with your own.
Psionics: Rejecting reality and replacing it with your own.
The Mind Flayer's psionic blast has generally been instantaneous. Hold Person is now concentration. Do 5e Mind Flayers concentrate on keeping a mind blast target stunned? (I honestly hadn't glanced at Mind Flayers yet, they haven't come up.)More like how you could dispel the paralyzation from a hold person - dispel magic ends "magical effects" and the mind blast is a "magical" effect.
"counters?" Encounters? or something else?I like how 5e kept 4e's idea of downgrading spell effectiveness and standardizing counters rather than making it a magical arms race.
As subtle as that current is, no, it probably won't go 'against' it.I don't imagine a future psionic class will go against that flow, so it shouldn't be necessary balance, either.
Well, there is the timing issue, D&D coming almost a half-century after the heyday of pulps and the death of Lovecraft. But, yeah, at the time D&D was being written, Tolkien & Lovecraft & Howard were all experiencing a bit of a resurgence, and it was very much in the iconoclastic, quirky spirit of the 70s to just munge things together.I wonder if it's more like a big ol' inspiration orgy. Lovecraft influenced pulpy Sci-Fi and D&D, pulpy Sci-Fi influenced Lovecraft and D&D, D&D influenced pulpy Sci-Fi (and I bet Lovecraft would've been a fan)...
I'd have to look deeper, but I've mostly chalked it up to psionics being mental, therefore it tends to occur in heightened minds. Those same minds tend to have a higher ratio of alien thoughts. Basically, it's common cause and tying them too closely is post hoc ergo propter hoc.It's definitely a stronger vein than I've been giving it credit for! Focusing on Githyanki and Mind Flayers and throwing in psurlons....yeah, lots of far realm psionic stuff.
That's probably a good list. I tend towards the first option, with a smattering of the second -- not a big fan of overt crystal waving. The last one isn't too bad, but it's important to note that either form of Far Realm is only one/two origins for psionics. In a lot of cases, option #3 is really just one of the first two bastardized to a point where it's almost unrecognizable.From my little review, I've seen three or four main threads for psionics fluff:
- X-Men Mutant Powers: This is the Dark Sun explanation. Psionics is the next stage in evolution, something that life discovers when pushed to the brink.
- Powers of Lost Eastern Empires: There's a lot of Good-aligned chimeric creatures that watch out for humanity that have psionic powers in 1e and 2e. Baku, ki-rin, shedu, lammasu. All distinctly "old" / "non-European." This fits a bit with the New Agey orientalism vibe (Ancient civilizations of the East have learned to unlock the powers of the mind! Discover their secrets in my series of 12 home videos!), but could also fit the vibe of some sort of divine enlightenment or spiritual power akin to ki. I'd toss 3e's crystals-and-ectoplasm under this, too.
- Weird Pulpy Sci Fi: Kind of an "our magic is different!" kind of explanation, anchored with one foot in drug culture and another in the afterglow of the space race. Here we have a lot of tentacles and "alien races" and lost dimensions of humanoid worms who pursued perfection of body and mind. Far Realm stuff comes in under here, too, though I think it might be important to distinguish between the Lovecraftian Far Realm of ancient and unknowable entities and, say, the Space Age far realm which is another dimension where alien beings come from to invade. These are very different vibes - psionics is not Lovecraftian in the slightest, but it's very sci-fi in much of its presentation.
I'm sure. Though, I'm actually coming to place where I think I favor the Mystic concept. Throw the Monk into the psionics bucket (implicitly, of course -- don't rewrite it) and gather everything around ki, chakras, biofeedback, whatever. If the effects are magical, let them be magic. If they're at the same level as the Monk, then handle them accordingly. Just avoid situations where you have psionic beings tossing something that looks like a fire bolt in an antimagic field.I think that whatever they put out will be somewhat divisive. Not enough to fracture the player base or anything; just an ample source of internet fights and whining for years to come.
As a note, I have a friend who has always been a big fan of psionics. When they did the Mystic, we got to talking. He hadn't ever consciously pondered it, but it turns out he just wanted to play D&D and play a caster, but didn't always want to mess with the pseudo-Vancian slot system. Looking at the 5E improvements to spell prep, he didn't think he actually cared what they did with psionics. There are probably more than a few people who are in the same boat, whether consciously or not. They might actually be the hardest to convert because psionics that isn't mechanically just an alternate magic system will never meet their criteria.
I am on this train as well. I see no point to "psionics" that are just spells and use the same mechanics as casting spells. 2nd Edition psionics were mechanically derived from the skill system, and it made them feel and behave very differently from the magic casting classes - even when the end result (say, turning invisible) was the same. In some situations spells accomplished the goal more effectively, and in some cases psionics did, but they always operated differently.
The Player's Option alternatives revamped the psionics system into being based off the combat mechanics instead of skill mechanics, but that still kept their functionality distinct from the casters.
Of the two, I think the combat-system derived version makes more sense for 5e, given the rather to-simple-to-be-effective skill system. I'd be open to an entirely new mechanical structure, unique to psionics. But if they just have a bunch of powers that are indistinguishable from casting spells, I have no interest or need for the rules.
Psionics is magical.
If you're a mind flayer, and you use dominate monster, a wizard can use dispel magic to end that effect. Similarly, if you're that same mind flayer and you try to plane shift in an Anti-Magic field, it won't work. Even an aboleth's Enslave, or the mind flayer's Mind Blast, which aren't explicitly psionic, are explicitly magical - they can all be dispelled, and don't work in an anti-magic field.
there are all kinds of tropes for psionic characters.
By that logic most abilities would be affected by dispelling effects. I guess I found a way to keep a feind warlock from getting those temp hit points or a Paladin from using his Aura.
In any case Pisionics has historically been its own thing in DnD and only effects that replicate spells would be considered magical. Otherwise by your logic dispelling becomes OP.