Recidivism
First Post
Hey Guys,
I've got a bit of a rules issue that I wanted a second/third/etc opinion on. One of the players in my campaign has the Hunter Power Stalker's Mist. This particular power creates a zone of heavily obscured squares granting full concealment.
My question is: How should this work? I ask because this power essentially ruined a powerful solo fight by granting a multi-attack solo a persistent -5 penalty to all attacks (probably about 50 different attacks all-told). Being a solo, it couldn't effectively move after players started stacking Prone/Slowed/Immobilized effects on it, and there is no way to save against the smoke cloud.
There are a couple different scenarios:
1. Melee Attack from A -> B, where A is in the Zone
2. Melee Attack from A -> B, where B is in the Zone
3. Melee Attack from A -> B, where both A and B are in the Zone
4. Ranged Attack from A -> B, where A is in the Zone
5. Ranged Attack from A -> B, where B is in the Zone
6. Ranged Attack from A -> B, where both A and B are in the Zone
In my opinion, it seems like (in the spirit of how this should work) that the concealment is intended to be on the target of the attack. Concealment on the attacker doesn't seem like it would do much (although you could make the argument that the concealment obscures the attacker's vision, hindering the attack).
In my opinion then the concealment only applies in cases where B is in the zone (2,3,5,6) and not in all cases (1-6). What does everyone else think?
I've got a bit of a rules issue that I wanted a second/third/etc opinion on. One of the players in my campaign has the Hunter Power Stalker's Mist. This particular power creates a zone of heavily obscured squares granting full concealment.
My question is: How should this work? I ask because this power essentially ruined a powerful solo fight by granting a multi-attack solo a persistent -5 penalty to all attacks (probably about 50 different attacks all-told). Being a solo, it couldn't effectively move after players started stacking Prone/Slowed/Immobilized effects on it, and there is no way to save against the smoke cloud.
There are a couple different scenarios:
1. Melee Attack from A -> B, where A is in the Zone
2. Melee Attack from A -> B, where B is in the Zone
3. Melee Attack from A -> B, where both A and B are in the Zone
4. Ranged Attack from A -> B, where A is in the Zone
5. Ranged Attack from A -> B, where B is in the Zone
6. Ranged Attack from A -> B, where both A and B are in the Zone
In my opinion, it seems like (in the spirit of how this should work) that the concealment is intended to be on the target of the attack. Concealment on the attacker doesn't seem like it would do much (although you could make the argument that the concealment obscures the attacker's vision, hindering the attack).
In my opinion then the concealment only applies in cases where B is in the zone (2,3,5,6) and not in all cases (1-6). What does everyone else think?