Radiance Monster Hunter (IC)

Giuseppe peered about the alley, examining the pile of garbage, his rifle ready at his side in the event a particularly foul rat tried to take a bite from him.

OOC: Hmm... am I subject to being dazzled right now due to my Light Adaptation? If so, deduct one from each roll.

Also, as I understand it, the fence is between me and the street where Grymn, Trebuchet, and the fuzz are chatting?

Perception to look around the alley - [roll0] (+5 for traps)
Perception to hear Grynm - [roll1]
 

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With Trebuchet appears both officer seem to grip their heavy baton/clubs a bit tighter. The human again speaks "See here, I thought ye was up to no good. I tells me boy here, Hisstor, 'Now that their fellow is up to no goods' I tolds him. And here we find him a' actin' as a lookout while his mech friend here rifles through place. I thinks we might just have to bring the pairs of ye downs to the station, I dos'. What ye say Hisstor?"

The lizardfolk simply nods his head as his long tongue licks out.

"Well dens" the human continues "Are the lot of ye comin' a peaceful like or do we needs to knock some sense into ye first?"

In the ally Giuseppe is a bit dazzled by the sunlight and sees nothing but garbage. However, he does here some commotion out front...

GM: The alleyway does lead around the outside buildings but it is pretty far -about 120ft back to the front entrance from the back door. While just going back through the backroom, through the lobby to the outside is only 50ft total
 


Grynm cringed a bit as Trebuchet walked out of the building. He had hoped his companions would go out the side ally, so that the officer's wouldn't have witnessed anyone actually coming out of the building, but that option had left the building. "Officers, it isn't quite what it looks like. The mortician's missing and families are missing their loved ones who he was s'posed to take care of. We're concerned citizens, when we got here the door was already busted, but there was some type of barrier. I couldn't even go inside, but my friend here was able to go through just fine. We're just trying to find out what happened here, but now that you're here perhaps you can make better sense of what's happened."

OOC: Bluff round 2: [roll0]
 

Eli hears the officers out front, threatening to take them all in. Son of a biscuit, he thinks to himself, before heading out to the front.

He walks out the front, looking for all the world like he's the sheriff and the officers are his deputies. People responded to authority, especially those used to a pecking order. Especially those who liked to slack off and didn't want their superiors to know.

"Good, they sent us reinforcements. I told the chief inspector to take this seriously," Liam said, walking up to them. He stopped as he inspected them, disapproval on his face. "You're what they sent? I was told a Sergeant was going to be meeting us, though you are early. You weren't due for another ten minutes or so. And what are you wearing? Son, does your commanding officer know you look like that while on duty? What's your name and badge number? I know I'm new, but please tell me the officers here don't always look like this?"

OOC: Obviously bull$#%ing them, trying to make them think Eli is an officer. That part isn't hard, cause he was one. But, the point is to get them scared of having their appearance reported to their commander (if that even matters). So, the bluff to sell the story: [roll0].

If they try to bring up the inconsistencies in their stories, Eli will interrupt them, calling them out on how they smell and ask for their Sergeant's name.
 
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As first Grynm story seems to be winning the pair over, when Eli appears and gives his story. This seems to confuses them more then anything for a moment. But finally the human seems to relent, nodding his head to the lizardfolk. They both seem to relax as they lower their batons.

"I sees govner'" the human replies to Eli "Ah we weren't sent by our Sergeants like. This heres be our regular patrol area, it is. And wells, the locals reported someone breaking in and sees we came right quick to investigate like. Oh you seems to have everything in order govner, so wes be on's our way" he ads as he backs up and tips his hat. They both seem ready to leave (if not run) at the mention of their badge numbers.
 

"Crappy cops are always the same," Eli said. "You just gotta know which buttons to push. Let's wrap it up. I think we've got all the information we're going to, here. They won't bother us, but I don't want someone more competent to show up before we have a chance to leave."
 

[IC] Radiance Monster Hunters

Giuseppe stopped at the mouth of the alley and listened to the remaining conversation. When it sounded like the coast was clear, the kobold emerged from the alley and rejoined the group.
 

After the two coppers disappear around the corner the group gathers outside in front of the crematorium. You can re-wrap the door in the chain if you wish but without a lock anyone will be able to easily open it and go inside.

Heading south towards the secondary address, deeper into the warehouses that line both side of the Thames River. Summer Street is only a couple of blocks away and you dodge through more traffic to easily walk there in a few minutes. The street itself runs more then two miles both east and west and it appears that the address found in the ledger is only a couple of more block or so to the east and around a corner. Heading down the street and rounding the corner you all notice a number of smaller folk (halfling and kobolds) loitering nearby. As you approach, one of the halflings, wearing a dirty top hat, jumps onto a nearby barrel.

TobyBlackberry.jpg

"Well, well, well, wats have we hears'?" the halfling snarls in a thick street accent "Some biggin' a wondering down Backberry lane without a licences it is? Tuk, tuk, tuk, dat just be most unfortunate it is. Ands even worst ye got yerselves' a runt in yer litter? Whys I think we have to charge extras for him we does..."

The group also hears the patter of feet and some addition small folks (half a dozen halflings, a pair of pygmies and a grippi). Some windows on each side of the street then open revealing even more small folk, these with bows and crossbows. All an all it appears to be more then twenty of these gang members somewhat surrounding you (at least blocking both ends of the street and in the windows above). There are a few doors along both sides of the streets that lead into large warehouse like buildings but all have heavy locks on them.

GM: Lane with her great Streetwise roll from before recognizes they are the Backberry Gang, a group that 'protects' a block or so over but occasional 'claim' areas outside their neighborhood. They tend to really hate 'big folk' (anyone medium sized or over) and are lead by Toby Backberry (the fellow in the top hat). They are pretty violent but like most gangs are mostly into shaking down folks for money.
 

During the brief confrontation at the crematorium, Lane had simply waited inside the door, listening along. Any police, even the corrupt sort found in that neighborhood, were not worth the risk of dealing with. With the crucial journal stowed in her bag, she was pretty confident that she could get out one way or another- but in the end, her new compatriots seemed to handle things well enough.

She left without looking back, directing the others through the streets. They had gotten what they needed from the crematorium- and without a lock, she knew the building would be scavenged clean within the hour, leaving no trace of their involvement. So much the better.

When the group drew to a halt at the unexpected encounter, Lane stepped forward from the shelter of her larger companions. She tipped her own hat to the leader of the small ruffians. "Afternoon there, Toby. Or is It to be 'Master Backberry these days? Up to the same old trade, I see. My friends and I, 'ere, well we're looking for a troublesome fellow, and you might be able to help us. Can we deal a bit?" As she spoke, she looked around the alleyway, her gaze pausing at each of the small troops arrayed against them- even those that she shouldn't be able to see.

[sblock= OOC]
-1. Perception (on the scene) 1d20+14= 27
-2. Insight (monitoring Toby, for his reaction, etc.) 1d20+11= 23
-3. Streetwise (wracking her brain for any clues on how to deal with these toughs, besides what she already has- or to know the 'going rate' for 'passage these days) 1d20+11= 15 (probably not much use there

>rolls: http://www.coyotecode.net/roll/lookup.php?rollid=155680

-Anyway, her intent is to find a way to negotiate, rather than fill the streets with blood- if these guys know the neighborhood, they might have some knowledge of our missing mortician and his activities

[/sblock]
 

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